About Pokémon

Party


Your party may consist of a maximum of six Pokémon, which must be declared at the start of each thread. There is currently no limit to the number of Pokémon your PC can store.


Behavior


Pokémon behave much like very intelligent animals. Most wild Pokémon are curious but cautious toward humans. Some can be extremely timid, and others can be rather aggressive. Owned and domesticated Pokémon tend to be much more willing to approach humans. How your character’s own Pokémon behave is up to you.


Obedience


There is no obedience mechanic in Ageos. The only way to make a Pokémon disobedient is by grossly mistreating it, in which case a misbehaving Pokémon will be the least of that character’s worries. Some Pokémon may have Status Tags which may affect obedience, but those generally have conditions which allows the Pokémon to overcome the problem. If you desire, you may roleplay one of your Pokémon as disobedient, but ultimately it is up to you.


Communication


Most Pokémon, other than Psychic-types, have roughly the same intelligence as a human who cannot speak.


Most Pokémon communicate through a combination of name sounds and appropriate, animal-like noises. The vast majority of Pokémon cannot speak in the human tongue. If you need an idea on how a Pokémon could sound outside of its name, ask on Discord!


Some Pokémon can telepathically communicate with humans. Most wild telepathic Pokémon communicate with thoughts, emotions, memories, and images, with perhaps a few basic words strewn about. Most domesticated telepathic Pokémon will communicate using a vocabulary similar to the humans who raised the Pokémon.


The list of Pokémon that can communicate via telepathy are listed in the Capability spreadsheet. Pokémon on this list can communicate telepathically with other Pokémon by default. If a Pokémon is listed as “Innate”, that means its species can naturally communicate telepathically. If a Pokémon is listed as “Learned”, that means its species will be able to complete a Quest to unlock the ability to communicate telepathically. A psychic-type Pokémon not listed, or a Pokémon listed as “Learned” but that has not completed the quest, is instead highly empathetic, able to sense a character’s mood and project their own.


Two Pokémon with special exceptions to the communication rule are:

Zoroark, which can create auditory illusions to communicate in the human language. Unlike telepathy, though, these messages are broadcast to anyone that can hear them.


Rotom, which can speak if you purchase a RotomDex and Rotom Phone for it to enter, but it cannot battle in these forms.

Aura


Some Pokémon can sense or use Aura. For further information, please reference the Aura section of the Character rules.


The list of Pokémon that can tap into Aura are listed in the Capability spreadsheet. If a Pokémon is listed as “Innate”, that means its species can naturally use Aura. If a Pokémon is listed as “Learned”, that means its species will be able to complete a Quest to unlock the ability to use Aura. Any Pokémon listed as “Learned”, and all of its evolutionary relatives, are also sensitive to Aura, meaning they can see and feel Aura but otherwise cannot interact with it. Completing an Aura-Training Quest will allow that Pokémon full Level 1 Aura Sight and Aura Projection, in addition to up to one other Aura skill awarded for that Quest.


Any Aura-trained Pokémon can be trained to harness any Aura skill their trainer has. Any Aura-trained Pokémon can be trained to see and project Aura. It takes one full Quest to learn one new Aura ability from a teacher, whether it be an NPC or a player who is teaching. Aura abilities outside official moves are prohibited in trainer battles, so they tend to be more useful in wilderness situations, such as using Aura Sight to navigate a dark cave.


Gender & Breeding


Nidorina and Nidoqueen can breed, and are part of the Monster and Field egg groups.


Genderless Pokémon can breed with each other within their egg group.


Pokémon that can be both male and female have a flat 50/50 gender ratio.


Most gender restrictions are removed. For instance, male Tsareena, female Gallade, and male Kangaskhan exist.


Meowstic’s two forms are no longer distinguished by gender. They are instead called Support/Blue Meowstic and Offense/White Meowstic. Players will choose which form to evolve into.


Male Kangaskhan, Male Jynx, Male Vespiquen, and Male Salazzle have edited sprites with the gender differences. Only female Kangaskhan can Mega Evolve.


The following Pokémon remain gender restricted:

Female only: Nidoran-F line, Happiny line, Miltank, Illumise, Wormadam


Male only: Nidoran-M line, Tauros, Volbeat, Mothim

Size Variations


As seen in almost every official Pokémon medium, Pokémon can have quite large variations in size. Ageos is no exception; every individual Pokémon falls into one of five size categories. Minimum and maximum sizes for every Pokémon in every size category are listed in the Capability spreadsheet. Your Pokémon can fall wherever you would like within the bounds of the appropriate category, up to and including the minimum and maximum values. You are encouraged, but not required, to pick an exact height for your Pokémon to give it a little more uniqueness.


There are some exceptions for very large and very small Pokémon, and those exceptions are built into the math generating the spreadsheet. These exceptions will be listed below for informational purposes only:

Pokémon cannot be less than 3 inches tall or more than 5 feet taller than the listed Pokédex size.


Serpentine Pokémon cannot be more than 10 feet longer than the listed Pokédex size. Wailord and some particularly large legendary Pokémon are special exceptions to this rule.

Rarity

While most Pokémon are available in Ageos, some are harder to come across than others. All Pokémon rarities are listed in the Rarity spreadsheet. The rarities are sorted as follows:

Common: Will be about 70% of encountered Pokémon.


Uncommon: Will be about 20% of encountered Pokémon.


Rare: Will be about 10% of encountered Pokémon.


Restricted: Obtainable only through special means. All Dragon-type Pokémon are only encountered in the Dragon’s Den, both for captures and for battles. Restricted Pokémon are usually earned through events or thread rewards.


Extinct: Obtainable only through resurrecting a fossil.


Unique: Only one of this Pokémon exists in Ageos. While these Pokémon cannot be captured or owned, they may be willing to follow a human under certain conditions.


Banned: Cannot be owned at all and are not present within Ageos.

Habitats

While a description of each Pokémon habitat will be located here, all of the listings will be located in the Habitat List tab of the Ageos Pokémon spreadsheet. Note that if the base form is listed, generally the entire line can be found there. Exceptions include the Eevee family, which are listed in separate locations, and non-Dragon-type pre-evolutions of Dragon-type Pokémon, in which case only the pre-evolutions can be found there. Dragon-type Pokémon can only be found in the wild in the Dragon’s Den.

Obtaining Pokémon

Capturing


Capturing Pokémon is the primary way to obtain new Pokémon on site. Unless indicated otherwise, Pokémon in any wild encounter in Journey, Discovery, and Event threads can be captured. The capture limit per thread is ten Pokémon. Pokémon spawned in the Training Grounds cannot be captured.


To capture a Pokémon, it must be weakened in battle first, unless you are using a Quick Ball. In this case, throwing the Quick Ball must be the first action you take while interacting with the Pokémon to receive the Quick Ball’s maximum effect. Fainted Pokémon cannot be captured. This battle is played out with you roleplaying both sides of the battle. After weakening a Pokémon and throwing the Poké Ball at it, you must Mod Call. A Content Moderator will make a post with a dice roll to determine the outcome of the capture. You can react to the outcome during your next post.


If a capture fails, the wild Pokémon has a 50% chance to shatter your Poké Ball, rendering it unusable. The wild Pokémon will also have a chance to flee. If it flees, the encounter is over. Otherwise, the encounter continues in this manner until one side flees, is captured, or is defeated.


Note that Pokémon that battled a captured Pokémon will gain levels, regardless of whether the capture succeeded or not. For more information, see the Level section of the Pokémon rules.


The chance of a successful Pokémon capture is based largely on four factors:

The Poké Ball’s base catch rate, which is listed in the item’s description.


Character Features, which may increase a character's catch rate.


Status Effects, which decreases a Pokémon's ability to break free from a Poké Ball.


Dexterity. Half your character's Dexterity skill is added to the catch rate.

If the wild Pokémon is burned, paralyzed, or poisoned, the catch rate improves by 5%. If the wild Pokémon is asleep or frozen, the catch rate improves by 10%. Please reference any modifications to catch rate in your post’s OOC notes; otherwise, they will not be applied.


Please note that the overall catch rate, after all modifiers have been applied, cannot exceed 95% under any circumstances.


A captured Pokémon will have 1 Energy and 50 HP until the end of the thread or until healed, unless a Heal Ball is used to make the capture.


Befriending


Wild Pokémon can also be Befriended. Instead of capturing the Pokémon through battle, your character will be communicating with the Pokémon and trying to appeal to its needs, desires, and emotions. The wild Pokémon’s Nature can be a guide on how to best appeal to the Pokémon you’re trying to befriend. Like with a standard capture, you will be playing out both sides of the encounter.


After interacting with the Pokémon, you can throw a Poké Ball. The capture rates are still the same, but staff can award capture bonuses at their discretion for exemplary roleplaying. Similarly to how Dexterity affects catch rate, half your character’s Charisma skill is added to your catch rate while befriending. If your capture fails, the Pokémon flees with a base rate of 100%; after all, many wild Pokémon are once bitten, twice shy! This chance can be reduced through special Berries. Unlike with standard captures, your Poké Ball is not consumed unless your capture is successful.


Hatching


When two Pokémon breed, they produce one or more Pokémon Eggs. Mysterious Eggs can also be acquired from various site events, or through some of the Starter Pokémon options. To hatch an Egg, your character must accompany the Egg while in threads. Once it accumulates the required number of posts, it is ready to be hatched at the Hatchery. After that, you can optionally roleplay out the hatching in any thread in which you were carrying the Egg.


You can also breed Pokémon if you have two compatible parent Pokémon. For a full guide on breeding, see the Breeding & Hatching Eggs section of the Advanced Class Guide.


Trading


If you and a friend have Pokémon each other wants, you can trade Pokémon between each other. The only hard requirement is that each received Pokémon cannot exceed the level of the highest-level Pokémon the recipient personally obtained. These trades can be discussed using any medium you would like. Once the trade has been agreed to, it must be logged in both players’ Trading Post threads. From there, you may optionally roleplay out the trade in any of your threads.


Stealing


If you are a Criminal, you can attempt to steal a Pokémon from a NPC, a location, or even another player character (with that player’s permission, of course!) For more information on stealing Pokémon, see the Committing Crimes section of the Advanced Class Guide.


Rewarded


Some threads, usually Quests, will offer Pokémon as rewards for completion. There are occasionally site events that will offer Pokémon as rewards. Some Restricted Pokémon can only be obtained this way. It is not the most common way to obtain a new Pokémon, but characters would do well not to completely ignore this avenue to expand their teams.

Service Pokémon

Some Pokémon can be trained to assist the less fortunate people who have disabilities, chronic illnesses, and the like. These are called Service Pokémon, and can serve functions such as those listed below. Note that this list is not all-inclusive; if you have questions, ask a staff member.

A character who is legally blind could have a Pokémon to help them see.


A character who is legally deaf could have a telepathic Pokémon for a translator.


A character who is incapable of walking could have a special Pokémon mount to combat their disability.


A character who suffers from anxiety could have a support Pokémon.

Service Pokémon are Pokémon that fall outside of the normal restrictions on party Pokémon, used exclusively for the role they are trained for. Service Pokémon cannot battle outside of life-or-death circumstances, and cannot enter Wild Areas without another party Pokémon that is of a higher level. It cannot participate in Event threads of any kind without another party Pokémon that is of a higher level.


Service Pokémon may be Common, Uncommon, or Rare, and of any level up to the current site cap. Please take the above rules into consideration; otherwise you may wind up with a Service Pokémon that does not end up very useful. Service Pokémon may be evolved, and may be underleveled by up to 30% for its evolution stage. For instance, if you had a Kadabra for a Service Pokémon, its level could be as low as 11.


Service Pokémon can never be bred, nor can they be entered into any kind of competitive event, player-run or site-run. However, it does not count against your party limit. Note that while Service Pokémon can be ride Pokémon, that cannot be the only service provided unless the character has a mobility handicap of some kind. A good guideline is any condition that would necessitate a wheelchair, crutches, etc.


If you wish to have multiple Pokémon trained to be Service Pokémon ICly, that is completely acceptable. However, you will only be able to obtain one such Pokémon per character for free, with the listed restrictions on it. Other Service-trained Pokémon in your party have no such restrictions, but also take up party slots as normal.


For a character to recieve a Service Pokémon, please reply to the Service Pokémon Registration thread.

Abilities & Moves

Field Abilities


Some Pokémon Abilities have Field Effects that function outside of battle. Only one Field Ability can be active per posting round. That Pokémon must be outside its Poké Ball. Field Abilities stack or overlap with items that replicate them. For instance, a Steel Incense and Cursed Body being active at the same time mean that staff will roll up to 5 times to try to get either a Steel-type or a Ghost-type wild Pokémon to appear. You are required to state in your Mod Call whether a Field Ability is being used.


The following abilities have Field Effects:

Arena Trap / Aroma Veil / Illuminate / No Guard - If a wild Pokémon spawn is rolled, it is guaranteed to be a Double Wild Battle.


Cheek Pouch / Gluttony - Raises the chance of finding an item, and that item has a 50% chance to be a Berry.


Compound Eyes / Frisk / Keen Eye / Pickpocket / Pickup / Sticky Hold - Raises the chance of finding an item.


Cute Charm / Dazzling / Sweet Veil - If a wild Pokémon spawn is rolled, the chance of its gender being opposite the user’s is raised to 75%.


Flame Body / Magma Armor / Steam Engine - Choose one Pokémon Egg in your party. The current post counts as 2 posts for purposes of hatching that Egg. If that Egg is also in an Incubator, that post counts as 3 posts for this purpose instead. You cannot choose the same Egg for two posts in a row. If you only have one Egg in your party, this can only effectively be used every other post.


Honey Gather - Raises the chance of finding a Horde.


Hustle / Intimidate / Pressure / Unnerve / Vital Spirit - Wild Pokémon and NPC Trainers’ Pokémon will always be at least the user’s level.


Infiltrator / Quick Feet / Stench / White Smoke - Raises the chance of finding an NPC trainer.


Run Away - Once per thread, you may reroll a single spawn (of any kind).


Synchronize - Every wild Pokémon spawn has a 50% chance of being the same Nature as the user.

The following Abilities will function like appropriately-typed Incense items, in that staff will roll 5 times to try to get a spawn of the appropriate Pokémon type. If nothing has spawned by the 5th attempt, the last Pokémon rolled will be spawned instead. This stacks with appropriate Incense items, meaning using both will allow for up to 10 rerolls to find your desired Type.

• Cursed Body - Ghost
• Flash Fire - Fire
• Harvest - Grass
• Huge Power - Fighting
• Inner Focus - Psychic
• Justified - Dark
• Levitate - Flying
• Magnet Pull - Steel
• Normalize - Normal
• Prankster - Fairy
• Poison Touch - Poison
• Sand Force - Rock
• Sand Rush - Ground
• Snow Warning - Ice
• Static - Electric
• Storm Drain - Water
• Swarm - Bug

Learning Moves


Ageos will use a hybrid movelist system based on Generation 7 and 8 movesets. If a move appears on both movesets, it is learned at the lowest level between them. This means you can use movesets from SM, USUM, Let’s Go, and SwSh. It is possible for a Pokémon to simultaneously have Generation 7-exclusive moves and Generation 8-exclusive moves.


Any time a Pokémon levels up and a new move becames available for it to learn, you may instantly replace one of its known moves with the newly available move. If you would like to teach your Pokémon a lower level move, however, you must write a Move Relearning post in the Training Grounds or purchase a Move Relearner Guide.


Special and event-only moves are typically learned through events and quests. The special partner moves from Let’s Go, without their secondary effects, as well as Pikachu’s Surf and Fly, can be learned from special items from the Pokémon Mart. Cosplay Pikachu’s items are also available in this way.


Each Pokémon starts with four move slots. Move slot capacity cannot exceed 12 under any circumstances. Move slot capacity can be expanded primarily using the following methods:

Writing 3,000 words in a Training Grounds thread will expand a Pokémon’s move slot capacity by two.


Defeating a Gym Leader for the first time gives you six vouchers, each of which can be redeemed to expand a Pokémon’s move slot capacity by two.


Evolving a Pokémon expands that Pokémon’s move slot capacity by one.


Certain items obtained in the Lottery can expand a Pokémon’s move slot capacity.


Certain Chef recipes can expand a Pokémon’s move slot capacity.


Certain Jobs or Quests have extra Pokémon’s move slot capacity as rewards.

Levels

While Pokémon can gain levels through a variety of methods, only whole levels are tracked; there is no Experience system. Currently, the site-wide level cap is level 25.


There are several ways to raise your Pokémon’s level. Note that this list is not inclusive.

• Battling other Pokémon

• Completing Training Grounds threads

• Paying a fee to have members of the Training Dojo raise your Pokémon for you

• Participating in site events

• Completing certain types of threads

• Quest or Job rewards

• Rewards for Discovery threads

• Using specific items

Generally speaking, fighting a single Pokémon is worth one level. There are exceptions:

If the enemy Pokémon is six to ten levels underneath your Pokémon, it is worth half of a level. This means that it will need to fight two of these Pokémon to gain one level.


If the enemy Pokémon is eleven or more levels underneath your Pokémon, it is worth one quarter of a level. This means it will need to fight four of these Pokémon to gain one level.


If the enemy Pokémon is six to ten levels above your Pokémon, your Pokémon will gain two levels.


If the enemy Pokémon is eleven or more levels above your Pokémon, your Pokémon will gain four levels. This should not happen except under extraordinary circumstances.


A Pokémon Horde is worth a flat five levels, regardless of the levels of the Pokémon involved.


Boss Pokémon give triple the usual levels when defeated, and their minions each give double the usual levels when defeated.


If the distribution of Pokémon on each side of the battle is uneven (for instance, 2v1 or 3v2), it is up to the player how to distribute those levels to the participating Pokémon.

In the Training Grounds, Pokémon can gain levels based on the overall word count of a Training thread. Content Moderators may, at their discretion, award additional levels for creativity. For more information on the Training Grounds, see the Training Grounds Rules.


The Lucky Egg, a rare and expensive held item, doubles the levels gained by the Pokémon holding it. The Exp. Share allows a Pokémon that did not participate in a battle to duplicate the levels gained by another of your Pokémon that battled. There is a limit of two of each of these items per thread. Note that each Pokémon can only hold one item at a time. When calculating levels gained, Lucky Eggs will be applied first, then Exp. Shares. Effects of Lucky Eggs and Exp. Shares must be noted in your post’s OOC notes after every battle they are applied to, or Content Moderators will not apply their effects. If you forget, we will not be able to award levels retroactively.


If you are not comfortable calculating levels, Energy, and HP (for PvP battles) on your own, you may have a Content Moderator do it for you. The only thing you will need to update are the levels of your Pokémon, both in your team summary notes for the thread and in your PC.

Evolution

Let’s admit it up front: Pokémon evolution is not a simple science. Therefore, World of Pokémon: Ageos will try to make it as simple as it can reasonably be made. To evolve a Pokémon, that Pokémon must meet all evolution conditions. Once the conditions have been fulfilled, it can either be done ICly during a thread, or OOCly at the end of a thread or in the Customer Service thread if the conditions were met between threads. After the conditions are met, you must Mod Call, linking the post where the Pokémon will be evolving. After a Content Moderator confirms the evolution, you are free to update your PC and have your Pokémon learn any new moves that are learned upon evolution. Don’t forget to give your Pokémon an extra move slot!


Pokémon that evolve by level remain the same. Note that Pokémon who evolve above level 25 will not be able to evolve to their higher evolutions until the site-wide level cap has been elevated. Once the site-wide level cap is raised above level 25, these Pokémon will reach higher levels and their high-level evolutions.


To evolve a Pokémon that evolves via friendship, you must complete two threads, each containing a minimum of eight posts that the Pokémon appears in. Having the Pokémon hold a Soothe Bell for that thread reduces the requirement to one thread. Once the appropriate number of threads are completed, post in Customer Service, linking all of the completed threads, then Mod Call. A Content Moderator will remove your Soothe Bell and approve your evolution.


Pokémon that evolve via trade also evolve using the Link Cable item. Pokémon that evolve via trade cannot be traded back to their former owners for two weeks.


Pokémon that evolve via trade with a hold item now evolve similarly to those that evolve by stone evolutions.


Neither location nor time of day matter for evolution.


Regional variant evolutions (e.g. Raichu) evolve into the form of the player’s choice.


Special cases are listed below:

Eevee: Evolves into Sylveon via friendship while knowing a Fairy-type move. The conditions can be met in either order, so long as both are met.


Wurmple: Player’s choice upon reaching level 7.


Nincada: Shedinja is added to the player’s party if the player has a free party slot in-thread; otherwise, it is sent to the PC if the party is full.


Mantyke: Evolves via Water Stone.


Shelmet and Karrablast: Evolves via Link Cable, or trade them together to evolve both.


Vivillon: Player’s choice of any of the standard forms. Special forms are not available in Ageos.


Espurr: Evolution forms are player’s choice and are no longer tied to gender.


Pancham: Now strictly a level-up evolution.


Inkay: Now strictly a level-up evolution.


Sliggoo: Now strictly a level-up evolution. Rain not required, but encouraged if evolved IC.


Rockruff: Evolves into player’s choice of Midday or Midnight. If instead Rockruff has the Own Tempo ability, it can evolve into Dusk and only Dusk.


Yamask-G: Evolves via Dusk Stone.


Farfetch’d-G: Evolves via Leek item.


Milcery: Evolves via Sweet Pack into any form of Alcremie.

Mega Evolution & Z-Power

A powerful and rare ability, Mega Evolution allows Pokémon to assume new, powerful forms for short periods of time. To be able to use Mega Evolution, you must possess a Key Stone and a Mega Stone that corresponds to the Pokémon you wish to Mega Evolve.


Z-Moves unleash similar bursts of power and have similar prerequisites, To be able to use Z-Power, you must possess a Z-Charm, the appropriate Z-Crystal, and the knowledge on how to use them.


In Ageos, both coexist as long as you meet the prerequisites for each. Using Mega Evolution or Z-Power requires the following three steps to be completed:

• You must acquire a Key Stone or a Z-Charm, as appropriate. The easiest way to get one is through the Shop, but they are not cheap!
• You must acquire the correct Mega Stone or Z-Crystal for your Pokémon.
• You must complete a special Quest to learn how to utilize your newfound power.

If all three of the above conditions are met, you will be able to harness the power of Mega Evolution or Z-Power.


Mega Boosting is a phenomenon unique to Ageos. When a Pokémon and its trainer are in such perfect sync that an empathic link is established through sheer force of will, Mega Boosting can occur. It is similar to Mega Evolution in that the Pokémon can undergo a minor transformation. It is also heavily draining on the trainer, due to serving as a direct conduit of the Pokémon’s added power.


Mega Boosting lets the trainer see through the Pokémon’s eyes and will share the Pokémon’s pain through an empathic link. Starting on the third turn Mega Boosting is maintained, the trainer has a cumulative 15% chance per turn to faint and be unable to maintain the Mega Boost, up to a maximum 75% chance. If the trainer collapses, the Pokémon will need to spend a turn acclimating itself to suddenly reverting to its normal form. If a Mega Boosted Pokémon faints, the trainer will black out anywhere from a few seconds to a few minutes. This will not interrupt battles unless you OOCly choose so. At any time, you may also cease Mega Boosting voluntarily, with no harmful effects. Mega Evolution is intended to be a boost to Pokémon that do not have a canon or site Mega Evolution.


To Mega Boost a Pokémon, a series of Quests must be completed, and the Pokémon must hold a Sync Stone specific to its type(s).


Only one Pokémon may Mega Evolve or Mega Boost per battle. Both Mega Evolution and Mega Boosting cannot be used in the same battle, even with different Pokémon.


Mega Evolved Pokémon retain their Mega forms for the duration of the battle, even when recalled. A Mega Boosted Pokémon reverts to its normal form when recalled, but can optionally be restored to its Mega Boosted form when sent back out. If a Mega Evolved Pokémon or Mega Boosted Pokémon faints, it immediately reverts to normal.


Pokémon can maintain Mega Evolution and Mega Boosting for up to 8 consecutive posts when out of battle (for instance, if your trainer wanted to ride a Mega Evolved Pokémon.) After reverting, these Pokémon must wait through a cooldown period of the same number of posts before being able to Mega Evolve or Mega Boost again.


Only one Z-Move may be used per battle.


Mega Stones, Z-Crystals and Sync Stones are held items; Pokémon cannot hold another item while holding a Mega Stone, Z-Crystal, or Sync Stone. For this reason a Mega Evolved or Mega Boosted Pokémon cannot use a Z-Move under any circumstances.

Cosmetic Changes

While there are no plans to introduce specially-colored Pokémon to Ageos, we do allow some small cosmetic changes to Pokémon, to allow individual Pokémon to be more unique. While major changes will not be allowed, one or more minor changes are not only permissible, but encouraged when appropriate. Note that all such changes must be purely cosmetic, and cannot attempt to affect site mechanics in any way


Spriting your changes, while not required, is highly encouraged. If you do not sprite the changes, then you will be required to describe how your Pokémon’s looks are different in the Notes field of that Pokémon’s PC entry.


Examples of things that are allowed:

Skin tone: While completely changing a Pokémon’s color is not allowed, lighter and darker versions of Pokémon are generally approved. When altering skin tone, you will be required to stick to shades similar to that on the canon Pokémon. If your Pokémon evolves, the change of skin tone must be reflected similarly in the evolution, as well.


Hair/fur styling: If your Pokémon has sufficiently long hair or fur, feel free to style it up within reason.


Minor physiological changes: If you wanted to have a Pokémon that’s a little more lithe or heavyset than normal, that is acceptable.


Eye color: Eye color can be changed, but heterochromia is not allowed for now.


Tattoos/dye: Allowed, but please keep it within reason.


Small, wearable accessories: Small ribbons, lockets, charms, etc. are permitted.

Examples of things that are not allowed:

Custom colors: Completely changing the color scheme of a Pokémon is not allowed.


Major physiological changes: Major changes to a Pokémon’s physical build, such as added limbs, extreme changes in muscle or fat, and so forth, are not permitted.


Anything that could affect a Pokémon mechanically is not acceptable, such as declawing a Pokémon that primarily uses its claws to attack. If you want to do something like this, it could be facilitated through the Status Tag system - please collaborate with a staff member to discuss it.

If staff feels your changes are more than minor, you may be asked to rework them. If you have doubts on what is and isn’t allowed, ask staff!

- Introduction
     Overview
     Site Rules
     Accounts
     Posting
     Warning System


- Plot & Setting
     Map of Ageos
     Plot
     Travel Rules
     Setting FAQs


- Characters
     Character Rules
     Classes
     Factions
     Skills
     Aura
     Notoriety
     Features
     Starter Pokémon
     Imports
     Character FAQs


- Advanced Class Guide
     Challenging a Gym
     Performing in Contests
     Breeding & Hatching Eggs
     Secret Bases & Crafting
     Farming & Growing Berries
     Cooking & Making Poké Balls
     Committing Crimes


- Advanced Skill Guide
     Agility
     Charisma
     Cooking
     Crime
     Dexterity
     Farming
     Medic
     Performance
     Research
     Stamina
     Stealth
     Strength
     Survival


- Advanced Power Skills Guide
     Power Skills
     Novice Power Abilities
     Adept Power Abilities
     Expert Power Abilities


POKÉMON
     About Pokémon
     Rarity
     Habitats
     Obtaining Pokémon
     Service Pokémon
     Abilities & Moves
     Levels
     Evolution
     Mega Evolution & Z-Power
     Cosmetic Changes


- Battling
     Mechanics
     Player vs. Self
     Modded NPC vs. Player
     Player vs. Player
     Health & Energy
     Injuries


- Threads
     Thread Rules
     Tag Types
     Rewards


Shoutbox

Any time you need modding, post here with a link to your thread and a brief description of what you need done.
Kyler Wilton: Mining | Journey Capture Attempt Jul 14, 2021 23:30:11 GMT -6 *
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