Challenging a Gym

Battling a Gym Leader


To initiate a Gym Challenge, simply post a Gym’s Challenge Form in a new thread within the Gym. The thread must have the [Challenge] Tag. Each Gym has its own rules restricting the use of certain Pokémon, requirements to challenge the Gym, and do forth. Please make sure to read each Gym’s rules carefully before posting your challenge!


Players who challenge a Gym must be familiar with the Modded NPC vs. Player battle rules, which can be found in the Battling rules. All battles against Gym Leaders will use these rules, unless the Gym Leader is also a player. Information on how a player can become a Gym Leader can be found below, in the sub-section titled "Annexing a Gym."


For defeating a Gym, you will earn its Gym Badge, as well as rewards listed in the Info thread specific to each Gym. These rewards typically include 2 Diamonds the first time a character defeats a particular Gym Leader. Collecting Badges is the most common way to qualify for the Ageos Pokémon League, but it is not the only way. Badges, however, are required for Trainers to increase their Class Rank.


A character who loses a Gym battle cannot challenge that same Gym again for three weeks.


Annexing a Gym


A Trainer who wishes to become a Gym Leader can attempt to annex a Gym from its current Leader. To attempt to annex a Gym, the character must meet the following prerequisites:

• The character must be a Rank 3 Trainer or higher.
• The character must possess at least six Pokémon within 10 levels of each other, all of which must be a combination of the Gym’s current Types.
• The character must have already possessed that Gym’s Badge for six weeks.
• The character cannot already be the Gym Leader of another Gym.

If all of the above prerequisites are met, the character can attempt to annex the Gym from its current Leader. If the current Leader is a NPC, the challenger will engage in a Modded NPC vs. Player battle with the current Leader, except all battles are treated as one difficulty category harder than normal (harder than Super Hard is treated as an automatic loss). This difficulty bump represents the NPC Gym Leader holding nothing back in an effort to defend their Gym. If the player wins this battle, the player successfully annexes the Gym from the NPC. If the current Leader is a player, the two players have a Player vs. Player battle to determine control of the Gym. Ties in this battle go to the defending Gym Leader.


Once a character has successfully annexed the Gym, and once every three months, they may choose to do any of the following with approval of a Content Moderator:

• Change the Gym’s Types (limit 2 per Gym) and Pokémon (minimum 6 but no more than 20 per Gym, with a minimum of 3 of each Type)
• Change the Gym’s Badge
• Change the Gym’s Pre-Battle or Mid-Battle Trial
• Change the Gym’s Rewards
• Change the Gym’s description/flavor text

Once you are a Gym Leader, you may receive Gym Challenges from NPCs and other characters. Those will still be handled using the Modded NPC vs. Player battle system unless both characters, which must be controlled by different players, agree to handle it using a Player vs. Player battle system. You may, at your discretion, write mod prompts for player challengers to follow instead of having a Content Moderator do it for you, so long as the challenging character is not also one of your characters. You will receive 150 Pen for every challenger you battle, win or lose.


If you have a Gym Leader character and will be unable to post for an extended period of time, please let a staff member know. Staff reserve the right to write mod prompts for your Gym Leader character if you are unable to reply to your challenges, and in extreme cases, can revoke your privileges of being a Gym Leader. If a Gym Leader player account is archived, a NPC Gym Leader will fill the open position.


An NPC or player character can also attempt to annex your Gym from you periodically. Don’t be surprised if a former Gym Leader eventually tries to take your Gym back from you! If the challenger is a NPC, you will engage in a Modded NPC vs. Player battle with the challenger, except all battles are treated as one difficulty category easier than normal (easier than Very Easy is treated as an automatic KO with no word-count requirement). If the challenger is a player, the two players have a Player vs. Player battle to determine control of the Gym. Ties in this battle go to the defending Gym Leader. A character cannot attempt to annex a Gym from a Gym Leader if both characters are controlled by the same player.


A character who fails to annex a Gym cannot attempt to annex that Gym again for six weeks.


Note that for purposes of entering the Pokémon League and awarding Diamonds, Badges are tracked per city and not per Gym Leader.

Performing in Contests

Often described as displays of living artistry, Contests put the grace, coordination, and creativity of competitors to the test. Coordinators work with their Pokémon to create combinations of moves seen nowhere else.


There are six Contest Halls in Ageos. Contests are held regularly at each of these Halls. Prizes are awarded based on placement, and the winner gets a Contest Ribbon specifically for that hall. Contest Ribbons are linked to Coordinator Class Ranks, so it is in the best interest of Coordinators to participate in Contests often.


Contests are divided into five Types: Coolness, Beauty, Cuteness, Cleverness, and Toughness. Contests can be initiated at any time by any player, so long as the prerequisites are met. Special, region-wide Contests may also be started by a staff member on occasion.


Any player may begin a Contest in any Contest Hall the player can reach. Each Contest has two rounds: an Appeal round, and a Battle round. Judges will choose a winner at the end of the battle round. A Contest can have up to four players, with NPCs filling any unfilled slots. All players will receive a prize of some sort, but the better your placement, the better your prize!


The creator of a Contest specifies which of the five categories it will be. While judges will be looking for on-theme move combinations that match the contest category (see the moves’ in-game Contest classifications), what matters most is how you describe your combination.


You need two to three Pokémon to enter a Contest: one or two for the Appeal round, and one for the Battle Round. Pokémon that participate in the Appeal round cannot participate in the Battle round.


The winner of a Contest will receive a Contest Ribbon. A player who wins a Contest at each Contest Hall will be qualified for the Contest Championship late in the site’s run.


Contests can be started at any time, provided the Hall prerequisites are met.


Contests can have up to four players.


A player cannot enter more than one of their characters into a Contest.


When creating a Contest, your opponents, if any, must be tagged in the first post.


All Contests must be finished within two months of the start date. Any unfinished Contests past that point will be closed without prize.


Once you have reviewed and understood the rules for the Contest Hall, and if you wish to participate in a Contest, you will need to create a new thread inside the Contest Hall. Be creative! Feel free to make your costume look how you want, and feel free to dress up your Pokémon any way you like. Who knows! You might impress a judge.


Once your thread has been created, Mod Call. Staff will take all players through the two rounds and help keep the Contest moving.


Appeal Round


With your two chosen Pokémon, you will perform a combination move. Combination moves are two or more moves involving one or both of your Pokémon, to create something unique. The Appeal Round consists of three rounds of Combination moves. At the end of each, you will use [roll] to determine how much the judges are impressed. All aspects of your post can affect the judges as well, so it’s not just luck that determines the winner of each exchange.


There are three judges and three rounds of up-or-down voting, for a total of nine chances to earn votes. All players with at least five votes will move on to the Battle Round, seeded in order of the number of votes received. If exactly three players advance to the Battle Round, the highest scorer in the Appeal Round will receive a “bye” through the semifinal round (see below). In the event that less than two players receive at least five votes in this round, the two players with the most votes will move on to the Battle Round. All ties will be broken randomly.


Battle Round


The battle round consists of a semifinal round and a final round. The battles can be Player Vs. NPC or Player Vs. Player, depending on the Contest’s entrants. Players will be seeded by their placement in the Appeal Round. If all four players had advanced to the Battle Round, the players with the highest and lowest scores will be paired with each other, as will the other two players. If there are three players in the Battle Round, the player with the top score will receive a “bye” and wait for the outcome of the other two players, battling the winner of those two for first place.


In between rounds, the Content Moderator will make a post stating any special rules to the battle, and if the opponent is a NPC, the NPC and their Pokémon team will be included for you to work with. You must use the same Pokémon for both rounds.


In the battle round, you will be battling your opponent with the same grace and style as during the Appeal Round. Generally speaking, focusing on the battle will cause your score to increase at a lower rate than focusing on the Contest theme (e.g. using Tough moves in a Toughness contest will increase your score more than using Cool moves). However, if your Pokémon faints, your score is reduced to zero and you lose! Therefore, balancing the two is very important.


At the end of each battle post, each player will [roll]; at the end of each exchange, the Content Moderator will let you know who is ahead. After three posting rounds, the Content Moderator will declare a winner. If there are four players in the Contest, the winner will advance to the finals to compete in the first-place/second-place match, and the loser will move to the third-place/fourth-place match.


The inner workings of the Battle Round combat system are still undergoing revision at this time. Please reach out to staff if you intend to create a Coordinator character at this time. That way we can get you added to a special Discord channel to discuss the Contest battle mechanics.


Placement and Prizes


Placement is determined as follows:

Players who make it to the Battle Round are placed above who did not.


Players who did not make it to the Battle Round are placed in order of number of votes received.


All ties will be broken randomly.

There are a wide variety of prizes available for Contests, and they will be awarded to all Contest participants. Note that this list is not comprehensive.

• Contest Ribbons
• Shop Items
• Secret Base Items, such as plushies
• Mega Stones
• Z-Crystals
• Special Quests
• Fame and Reputation points
• Skill Points

Breeding & Hatching Eggs

Two Pokémon that love each other can produce Pokémon Eggs. While the inner workings of how Pokémon Eggs are created remains one of the greatest unsolved mysteries of the world, it is undeniable that Pokémon reproduce by producing Eggs. Below are the site rules for how Pokémon breeding works.


In order to breed Pokémon, you must create a thread in Ruby & Russell’s Daycare. While their Daycare Facilities are ICly located on Routes 7 and 9, the Daycare threads will all be located there for convenience. Characters can breed Pokémon up to twice per month per OOC account, though those with the Egg Efficiency Feature will be granted a third slot.


You may breed either two of one character’s Pokémon together, or one of your Pokémon with another character’s Pokémon (with that player’s permission). If you breed Pokémon owned by two of your own characters, it will consume one of your monthly self-trade slots, and the resulting litter cannot be split between characters.


Pokémon must be of opposite genders to breed, and also must share one or more Egg Groups. Genderless Pokémon can also breed within their own Egg Group.


Any Pokémon hatched from an Egg cannot be bred until it is at least one month old.


There is a rarity fee for Pokémon other than Common, based on the highest rarity between parents. An Uncommon Pokémon has a 25 Pen rarity fee associated with breeding; for Rare, 50 Pen, for Restricted or Extinct, 100 Pen. Dragon-type Pokémon cannot be bred at this time.


When breeding, a Content Moderator will roll for the number of Eggs in the litter. The number of Eggs can range from one to four. The higher the parent Pokémon’s rarity, the less likely a large litter will be produced.


The species of an Egg will be decided when the litter is produced. Every litter with multiple Eggs will contain at least one species of each parent; if only one Egg is produced, it will be the breeder’s choice of species.


Egg Moves can be passed down from either parent, not just males.


If one of the parents has its Hidden Ability, and the Egg is of a species that also has that same Hidden Ability, there is a 50% chance that Hidden Ability will be passed down. If both parents meet those conditions, the Hidden Ability will always be passed down.


If one of the parents is Shiny, there is a 25% chance that the Egg will hatch into a Shiny Pokémon. If both parents are Shiny, the chance is raised to 50%.


There is a 40% overall chance that a parent Pokémon will pass its size down (25% bonus chance, plus 15% chance of it being passed down coincidentally otherwise). This increases to 60% if both parents are the same size (50% bonus chance, plus 10% chance of it being passed down coincidentally otherwise). If, in the unlikely event that differently-sized Pokémon both try to pass their size on to an Egg, the size of the Egg is the breeder’s choice.



An Egg’s hatching requirement is based on the Pokémon’s rarity. Pokémon inside Eggs are fully conscious, so make sure to take good care of them! The hatching requirements of Eggs are as follows:

Common Pokémon require 3 posts to hatch.


Uncommon Pokémon and Mystery Eggs require 5 posts to hatch.


Rare Pokémon require 10 posts to hatch.


Restricted and Extinct Pokémon require 15 posts to hatch.

The Incubator item, which can hold one Egg at a time, will cause one post to count as two posts for purposes of hatching that Egg. The Flame Body, Magma Armor, and Steam Engine abilities cause every other post to count as two posts for purposes of hatching one Egg in your party. These abilities are additive, not multiplicative; for instance, an Extinct Egg inside an Incubator being carried by a Flame Body Pokémon will take 6 posts to hatch.


Ruby & Russell’s Daycare also has an Egg hatching service; you can leave an Egg with them for a number of days equal to their post requirement and pay 10 Pen for each day the Egg remains there. This helps if you will be inactive for a period of time, or simply if you have more Eggs than you can manage!

Secret Bases & Crafting

Do you want a private domain outside town? Then a Secret Base might be just for you! All you need is a set of Camping Gear, and you can build the Secret Base of your wildest dreams! All you need to do is set up a thread in the Secret Base board. Once it is set up, you can RP in your base whenever you’d like. Such threads will be located on the Route your Secret Base is on - the Secret Base thread will only be used to maintain special items that can be placed there.


Your Secret Base can be decorated within reason however you would like; however, there are Secret Base items that provide mechanical benefits, such as giving additional Skill points! Secret Bases can hold up to 10 items at a time; Explorers’ Secret Bases can hold as many as 15, depending on Class Rank. For a list of items that can be placed in a Secret Base, see the Crafter’s Corner.


If you need to add or change items in your Secret Base, post a reply in your Secret Base thread denoting your changes, edit your first post to reflect the update, then Mod Call. A staff member will update your Skills as necessary. New items can be added as obtained, but only two items can be changed per calendar month. Any excess items will be stored in a special Secret Base PC that is listed in the first post of your Secret Base.

Farming & Growing Berries

Farming is only available to Farmers. Every farm has three different areas: one for Berries, one for non-Berry crops, and one for animals. Typically, most Farmers start with Berries or crops that are easier to manage than livestock. All Farms are located in the Farmlands board.


Farm Sizes, Prerequisites, and Costs


Small Farms have 4 plots (2x2) each for Berries and Crops. Farmers will get one of these at no cost upon character creation.


Medium Farms have 6 plots (2x3) each for Berries and Crops. Once a Farmer reaches Class Rank 2, a Small Farm can be expanded to a Medium Farm for 300 Pen.


Large Farms have 9 plots (3x3) each for Berries and Crops. Once a Farmer reaches Class Rank 4, a Medium Farm can be expanded to a Large Farm for 450 Pen.


Farming Berries and Apricorns


To be able to farm Berries or Apricorns, you must have some to begin with. Make a post in your Berry Grove stating what is being planted and in which plots. Mod Call, and a Content Moderator will let you know the results of your harvest. Planting can only be done once every two calendar weeks, and all planting must be done all at once. ICly, each harvest is two weeks, but OOCly, each planting and harvesting can be done any day of the week, so long as they are two calendar weeks apart (for instance, planting on a Friday, then harvesting a week from the following Monday is okay.)


Each Berry harvest ranges between 1 and 5 Berries per plot, which is affected by Farming skill and dice rolls. All Berries except Lum and Sitrus can produce up to 5 Berries per harvest; those can produce up to 3. At Class Ranks 3 and 5, the minimum and maximum harvests each increase by 1.


If, during a harvest, half or more of your rolls are 75 or higher, you get +1 Farming skill point.


A Content Moderator will also list the overall contents of your harvest, due to a crossbreeding system. Depending on the way your Berries are arranged, directly adjacent trees may cross-pollinate, creating different, and often rarer, Berries. Cross-breeding is the easiest way to get rarer Berries, as only Rarity D Berries are naturally found. A list of crossbreed effects can be found in the Crossbreed List. Note that Apricorns do not crossbreed, so this is a way to prevent unwanted crossbreeds from occurring.


Farming Other Crops


While similar to farming Berries and Apricorns, these will instead be located in your Crop Fields, and the yields are quite a bit lower. Crop seeds can be purchased in the Pokémon Mart. The items harvested from crops are most commonly used in Cooking and Crafting. All rules for farming other crops are identical to farming Berries and Apricorns, with the following exceptions:


Crop yields range from 1 to 3 per harvest. This increases to 1 to 4 at Class Rank 3, and 2 to 5 at Class Rank 5.


Unlike Berries, Crops cannot crossbreed.


Animals and Ranch Pokémon


Ranches can also be purchased by Farmers who want to raise livestock and other animals. Once a Ranch has been purchased, Farmers can have their animals and Ranch Pokémon produce Cooking and Crafting items twice per week, or in the case of goats, once per month.


Animals and Ranch Pokémon do have a maintenance cost. Every time an animal or Ranch Pokémon is harvested from, a small fee will be taken to pay for that animal’s feed. More information can be found in the Tracking and Tending Animals thread.

Cooking & Making Poké Balls

Though it is a skill Chefs find easier to master, anyone can cook! In order to cook, you need ingredients, which are purchased from Farmers. Some ingredients are also sold at the Pokémon Mart. Once you have the needed ingredients, you can post in the Crafter’s Corner. Apricorns can be cooked into Poké Balls in the Poké Ball Factory, and you can follow recipes in The Kitchen to make various dishes that provide unique benefits for players and Pokémon.


When you are ready to make a dish, post what you are making, then [roll] a die and Mod Call. A Content Moderator will confirm you have the necessary items and remove them from your inventory. If your roll is 90 or higher, your Cooking skill (if you have it) increases by 1. A higher Cooking skill opens more recipes up and reduces the risk of burning your food.


A natural 1 on the die roll will always cause your dish to be burned. Otherwise, the chance of burning your dish will be 5 multiplied by the difference between your Cooking skill and the recommended Cooking skill for the recipe.

Committing Crimes

Criminals come in all flavors. Perhaps you’re getting your feet wet in the business of being underhanded, honing your skills to become the invisible mastermind that lives a life of luxury at the expense of the rest of the world. Perhaps you’re more of a “noble” Criminal who simply feels the need to use illicit means to give back to the less fortunate. Perhaps you simply get a thrill out of being the bad guy. Regardless of your motive, everything you need to become a perfect Criminal is listed below, including the differences between the Criminal class and the Crime skill, and examples of crimes you can commit.


While most characters with a Crime skill will be Criminals, it is not a strict requirement! Any Class can make use of the Crime skill, but it is more difficult for some Classes than others - Ranger is the one least likely to want to develop a Crime skill simply due to their associations with police, who are supposed to be the ones fighting crime.


Criminals, of course, will have an easier time advancing their Crime skill due to access to Class Jobs specifically built around acts of lawlessness. The higher your crime score, not only is it easier to perform such acts, but it lets you more reliably succeed at increasingly brazen actions. Note that you cannot have a negative Crime skill, as that’s simply “being a good person”.


The Crime Skill


The Crime skill has five levels from 0 to 4, each level letting you perform criminal actions with less risk, as well as perform more nefarious actions that are riskier. The higher your Crime skill, the better you are at being bad and getting away with it.


Almost every Standard skill works well with Crime. Having high Stealth or Dexterity can allow for robbers with ninja-like skills, being able to pilfer property without a trace...until it’s too late. High Strength can allow for thugs that get what they want by sheer force, and high Charisma can allow for the creation of fraudsters that can trick people into almost anything. Remember, fraud is theft with a smile! Regardless of which path you take, Stealth should be your second highest skill - that way you have a higher chance of actually making it back home with your haul.


The easiest ways to raise your Crime skill are by taking on Criminal Class Jobs, Team Epoch Jobs, or Illicit Jobs, which can all be found in the Notice Board. You can also put any earned Skill Points, such as those purchased from the Premium Shop, directly into your character's Crime skill.


The crime skill is not only an indication of how well you can perform criminal acts, but also how malleable your morals (or lack thereof) are. This is why more actions become available as your Crime level increases. If you have a compelling case for committing a higher-level crime than your Crime skill suggests, ask a staff member, and we will review your circumstances.


Criminal Actions and Levels

Novice: A Novice at Crime is limited to performing minor crimes, and often are localized to an individual or small group of individuals. Examples of minor crimes include pickpocketing, minor vandalism (such as graffiti, TPing a residence, and the like), and theft of small items. If you have other ideas for minor crimes, ask a staff member.


Adept: An Adept at Crime can steal Pokémon from NPCs (or with permission, even from other players), perform breaking-and-entering, forge documents, blackmail minor figures, hack small websites such as that of a school or small office, pilfer small warehouses, commit major vandalism (broken windows, doors, etc.), and sell illicit items on the black market. Characters can also hack into the social media accounts of minor figures at this level.


Expert: An Expert at Crime can steal large items, hold a Pokémon random, blackmail celebrities and some major figures, hack into individual bank accounts, hack into websites with significant security (such as accessing the admin panel of a social media site), commit identity theft, and smuggle Pokémon and other things to/from Ageos.


Master: A Master at Crime can commit arson, counterfeit money, perform a kidnapping, hold a person random, perform major robberies, hack websites with government-level security, claim an abandoned building, or start a criminal gang.


Superhuman: Superhuman Criminals can perform tasks that would make even other Criminals shudder. Examples include kidnapping or holding ransom major figures, such as elected officials and Gym Leaders, stealing unique items from well-known people, hacking websites with world-class security such as crypto ledgers, or starting a multi-cell criminal organization.

When commiting a crime, be sure to keep in mind the following:

• Your character’s Crime level.
• Your list of available crimes.
• Just plain common sense.

As long as you follow the guidelines, the risk of being caught should be low, but it’s still a risk/reward business. If you have ideas for more crimes not listed, don’t be afraid to approach a staff member.


Stealing from Trainer NPCs


If you so desire, you can steal Pokémon, money, and/or items from any spawned NPC Trainers in a Journey thread. If you want to steal non-site items for flavor, such as a purse, you can do that without gaining any on-site money or items.


There are three options to pilfer a NPC Trainer’s possessions:

Using your Strength, you can attempt to mug the NPC. Merely attempting this will cause your Criminal Reputation to increase and your Alignment to decrease. The difficulty of the roll will depend on the NPC’s trainer class. More muscular trainers like Hikers will be more difficult to mug, whereas a Lass will be easier to mug. Should you succeed and prevent the NPC from fleeing, you may steal any number of their Pokémon and/or items. The more you take, the larger your changes in Reputation and Alignment will be.


Using your Charisma, you can befriend the NPC, then use Stealth to pilfer things from their bag. The more things you attempt to steal, the more difficult the roll will be.


You may also purely use Stealth to pickpocket the NPC, but this will make the roll more difficult than if you befriend the NPC first. Also, the more things you attempt to steal, the more difficult the roll will be.

Grabbing items at random is easier than searching their Bag for specific things to pilfer. The base chance to steal random possessions from an NPC is 80%. This is decreased by 5% for each possession beyond the first you attempt to steal. You can steal a Pokémon, a random amount of Pen up to 100% of what they carry, or an item. If you instead choose to steal specific possessions, the base chance drops to 70%, decreased by 10% for each possession beyond the first.


This must always be rolled with the [roll] command. Regardless of method, you will add your Stealth score to the roll, and you cannot reduce your base chance to steal below 10%. If you roll less than what is required to steal all the desired possessions, you will get away with the largest quantity that your roll would otherwise allow you to successfully pilfer, but you will get caught, resulting in receiving criminal Reputation and a decrease to your Alignment. If you are caught while trying to steal random possessions, the possessions you get away with will be chosen at random. If you had searched their bag first, you will get your first pick of items. If you are going to attempt to steal specific items, please ensure you have a list of preferred items before posting your robbery attempt.


Only one NPC trainer can be robbed this way per thread, regardless of method.


Stealing from Members


Stealing items or Pokémon from other players’ characters requires the member’s permission. Plot the theft out as you see fit. Stealing from the Pokémon Mart


Criminals may attempt to perform a heist from the Pokémon Mart once every two calendar weeks. The limits on how much can be stolen are as follows:

Novice: Individual item limit 30 Pen, total 60 Pen


Adept: Individual item limit 50 Pen, total 100 Pen


Expert: Individual item limit 100 Pen, total 200 Pen


Master: Individual item limit 150 Pen, total 300 Pen


Superhuman: Total 500 Pen, or one item that costs more

The base success rate is 70% minus 5% for every 25 Pen in value up to 300, rounded up to the nearest 25 Pen. Special cases are as follows:

More than 300 Pen but not more than 500 Pen: Base chance 10%


More than 500 Pen but not more than 1000 Pen: Base chance 1%


More than 1000 Pen but not more than 2000 Pen: Requires total 120 or higher


More than 2000 Pen: Requires total 140 or higher

When rolling, twice your Crime score is added to your roll. This cannot increase your overall chance of success to greater than 90%. Additionally, the [roll] command must be used, so you will not know whether the attempt is successful until you make your post. If you succeed, you get the items for free, and if you had attempted to steal the maximum your Skiil Rank allows, you gain +1 Crime. If you fail, you will be banned from using the Pokémon Mart and trading items with other members for two weeks. Yes, the Shop application can ban specific members from using it!


Breaking Laws Without Crime Points


Breaking the following laws do not earn you Crime skill points, but can get you into serious IC trouble if caught.

Underage use of tobacco, alcohol, or marijuana. The legal smoking age is 18, and the legal drinking age is 21.


Underage gambling. The legal gambling age is 21. Playing the Lottery is not considered gambling. Wagering money on personal Pokémon battles is not considered gambling. Betting on others’ Pokémon battles is considered gambling, as is playing any game of chance for money.


Public intoxication, or DUI (Driving Under the Influence).


Giving alcohol to a Pokémon, riding an intoxicated Pokémon, or riding a Pokémon while intoxicated.


Possession or use of mild drugs, “party” drugs, or prescription drugs not prescribed to your character. These can only be loosely referenced.


Public nudity.


Aiding or abetting a known Criminal.


Assault and battery. While your characters can brawl, keep details of injuries vague.


Mistreating owned Pokémon or unprovoked wild Pokémon.


Mental or emotional abuse, especially gaslighting.

Unbreakable Laws


These things are illegal both IC and OOC, and cannot be roleplayed or referenced in any way - not even in backstories. Staff reserve the right to immediately ban any member in violation of these rules, regardless of their current Warning Level.

Underage sex. The age of consent in Ageos is 21. Explicit sex cannot be RPed out under any circumstance; this references implicit scenarios.


Possession or use of hard drugs.


Physical child abuse. The only exception is this may be loosely referenced as part of a character’s backstory, and only as a victim or bystander. Characters still emotionally dealing with forms of child abuse, such as flinching when someone raises a hand toward them, is acceptable, for instance.


Severe mistreatment of Pokémon, such as starvation and intentionally gravely injuring them.


Any form of non-Pokémon animal abuse.


Giving Pokémon or animals any kind of drug or controlled substance outside of prescribed medication, other than what is covered in the above section.

- Introduction
     Overview
     Site Rules
     Accounts
     Posting
     Warning System


- Plot & Setting
     Map of Ageos
     Plot
     Travel Rules
     Setting FAQs


- Characters
     Character Rules
     Classes
     Factions
     Skills
     Aura
     Notoriety
     Features
     Starter Pokémon
     Imports
     Character FAQs


ADVANCED CLASS GUIDE
     Challenging a Gym
     Performing in Contests
     Breeding & Hatching Eggs
     Secret Bases & Crafting
     Farming & Growing Berries
     Cooking & Making Poké Balls
     Committing Crimes


- Advanced Skill Guide
     Agility
     Charisma
     Cooking
     Crime
     Dexterity
     Farming
     Medic
     Performance
     Research
     Stamina
     Stealth
     Strength
     Survival


- Advanced Power Skills Guide
     Power Skills
     Novice Power Abilities
     Adept Power Abilities
     Expert Power Abilities


- Pokémon
     About Pokémon
     Rarity
     Habitats
     Obtaining Pokémon
     Service Pokémon
     Abilities & Moves
     Levels
     Evolution
     Mega Evolution & Z-Power
     Cosmetic Changes


- Battling
     Mechanics
     Player vs. Self
     Modded NPC vs. Player
     Player vs. Player
     Health & Energy
     Injuries


- Threads
     Thread Rules
     Tag Types
     Rewards


Shoutbox

Any time you need modding, post here with a link to your thread and a brief description of what you need done.
Kyler Wilton: Mining | Journey Capture Attempt Jul 14, 2021 23:30:11 GMT -6 *
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