Agility

Agility determines a character’s speed and maneuverability. The higher a character’s Agility, the more easily that character can run, avoid projectiles, jump, roll, and the like.

Inept: These people often move like they have two left feet, often tripping over uneven ground, and generally are thrown around by their own weight. They are often winded after jogging, and cannot sprint at all, even if their life depended on it.


Novice: An average person should be able to passably dance, be able to tap their feet in time with music, and can manage a jog for a reasonable amount of time. Sprints typically last only a few seconds, but can last longer if the person is in grave danger.


Adept: People at this level of mastery are lithe enough and fast enough to get the jump on the average person, and can control their center of mass well. They can perform basic gymnastics such as cartwheels with some practice. These people can manage jogging effortlessly, and can maintain sprinting speeds for a couple of minutes if needed - perhaps longer if they also have high Strength and/or Stamina scores.


Expert: People at this level of mastery are hard for even seasoned runners to catch. Professional acrobats, dancers, fighters, and gymnasts fit at this level of mastery. With an accompanying Strength score, basic parkour is possible. Their sprinting speeds outpace what the average person is capable of even for a few seconds, and they can hold it for minutes at a time.


Master: People at this level of mastery can shift their weight to slightly alter their trajectory in mid-air, swing from trees (with sufficient Strength), perform advanced parkour (with sufficient Strength). When completely focused, people at this level of mastery have reaction speeds close to, if not at, the perceived human limits. They can maintain average human sprinting speeds for hours at a time, and are on par with Olympic sprinters in terms of burst running capacity.


Superhuman: People at this level of mastery are so lithe and nimble that they can make major trajectory adjustments in mid-air, almost moving through the air as though tumbling along solid ground. The only limits on their reaction speed is how fast their other senses can process stimuli, and could effortlessly grab a fly out of the air. They can maintain Olympic sprinting speed for seemingly inhuman amounts of time (especially with a high Stamina score), and can even outrun a lot of Pokémon.

Charisma

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Cooking

Cooking is a crafting skill that allows for the creation of food-based items, such as Poffins. The higher a character’s Cooking, the greater variety of recipes the character will be able to follow. Selling cooked goods to other characters is a great way to make money, too!


For more information, please read the Cooking & Making Poké Balls section in the Advanced Class Guide.

Crime

Crime is a skill that indicates how good a character is at breaking the law and getting away with it. The higher a character’s Crime, the more nefarious deeds they can get away with without being caught.


For more information, please read the Committing Crimes section in the Advanced Class Guide.

Dexterity

Dexterity determines how well a character can move with precision. The higher a character’s dexterity, the better the character is at sleight of hand, aiming with projectiles, etc.

Inept: These people often fumble objects most can grasp with ease. They sometimes have particularly shaky hands and have trouble holding objects still. They have little to no hand-eye coordination, struggling to play even basic video games. Characters who are Inept at Dexterity cannot wield weapons of any kind.


Novice: The average person has enough hand-eye coordination to catch gently-thrown objects, play video games with some amount of skill, occasionally hit the bullseye in target shooting, and draw somewhat well. The average person can perform basic stretches and even basic yoga with some practice. Characters at this level can wield some weapons, but not all could be used effectively.


Adept: Characters at this level of prowess can do advanced stretches like backbends, shoot a bullseye with some accuracy, play basketball competitively at the high school level, and the like. Characters at this level can wield almost any weapon effectively.


Expert: Characters at this level of prowess have mastered yoga and can manipulate objects both quickly and precisely. Weapon fighters are easily able to strike foes’ weak points. Most surgeons, professional craftsmen, and professional artists exhibit this level of prowess. With sufficient Stamina, a character at this level of prowess could ride atop a bucking, wild Pokémon if they wanted.


Master: Characters at this level of prowess have such precise control over their bodies that they can often augment their other senses with it. With high levels of concentration, a character at this level of prowess may be able to juggle five objects at a time without dropping anything, or even something such as splitting arrows with other arrows. The greatest surgeons and artists in the world exhibit this level of prowess.


Superhuman: Characters at this level of prowess have practiced contortionism to the point where they can bend their bodies in seemingly impossible ways. With sufficient Strength, they can hold extremely heavy or awkward objects in an outstretched arm and not move a muscle. Characters cab grab projectiles out of mid-air, play video games with computer-like precision, and create works of art indistinguishable from reality, if so desired. They exhibit superhuman balance - with sufficient Stamina, even the strongest and most nimble Pokémon, other than Legendary Pokémon would have a tough time forcibly throwing off an unwanted rider...and they might even be able to hold onto a bucking Legendary for a bit. That might have other undesired consequences, though...

Farming

Farming is a crafting skill that allows for the reproduction and growing of certain items. The higher a character’s Farming, the more and rarer items the character will be able to grow.


For more information, please read the Farming & Growing Berries section in the Advanced Class Guide.

Medic

Medic is a skill that indicates how well your character can treat wounds, both human and Pokémon. The higher a character’s Medic, the easier it is for the character to treat progressively more severe injuries.

Inept: A person not at all knowledgeable about medicine might not know how to prevent a fresh wound from getting infected, and can often make things worse by trying. Even Nurses at this level (if you somehow are playing a Nurse with a negative Medic score) cannot perform First Aid. Nurses at this level of knowledge should probably go back to med school.


Novice: The average person knows how to treat minor wounds such as small cuts and scrapes, but cannot treat more serious wounds on their own. They are also largely clueless on how to heal a tired Pokémon other than medicine or a Pokémon Center visit. By writing 400 words related to recovery, Nurses can administer First Aid at this level to remove a Level 1 Injury from a Pokémon and/or restore 1 Energy to a Pokémon. This can be done once per Pokémon per thread. This cannot revive a fainted Pokémon.


Adept: A person who studies First Aid even a little bit can handle treating somewhat more serious injuries. They can successfully bandage more serious wounds, as well as make a stint, if need be. Characters at this level of prowess, whether Nurses or not, can remove Level 1 Injuries through 300 words related to recovery. Applying First Air will restore 1 Energy, or 2 Energy if the character is a Nurse. This can be done once per Pokémon per thread.


Expert: Characters at this level of prowess are typically field doctors, possessing the skills to suture large gashes closed, as well as repair broken bones and make casts if materials are available. By writing 300 words, characters at this level of prowess, whether Nurses or not, can reduce the level of a Pokémon’s existing Injury by one, as long as the Injury is no higher than level 2. If the character is a Nurse, they can reduce the level of a Pokémon’s Injury by two, as long as the Injury is no higher than level 3. At this level, First Aid can restore 2 Energy per Pokémon per thread, or 3 if the character is a Nurse. Nurses can also revive a Pokémon to 1 Energy in this way, but only once per Pokémon per thread.


Master: Characters at this level of prowess are masters of medicine, their First Aid often being equal to care in a Pokémon Center. By writing 250 words, characters at this level of prowess can reduce the level of a Pokémon’s Injury by two, as long as the Injury is no higher than level 3. Nurses can also treat a level 4 Injury this way, reducing it to a level 3 Injury. First Aid can restore 3 Energy per Pokémon per thread, or 4 if the character is a Nurse. Fainted Pokémon can be revived to 1 Energy in this way, or 2 Energy by a Nurse, but only once per Pokémon per thread.


Superhuman: Characters at this level of prowess are medical prodigies, and the general populace could argue the character’s ability to heal extends beyond the natural. By writing 200 words, characters at this level of prowess, whether Nurses or not. can completely heal Injuries of level 3 or lower, and can reduce a level 4 Injury to level 3. Nurses can completely heal any Injury. First Aid can restore 4 Energy once per Pokémon per thread, or a Nurse can fully restore Energy in this way. Fainted Pokémon can be revived to 2 Energy in this way, or 3 Energy by a Nurse, but only once per Pokémon per thread.

Performance

Performance is a skill that affects how well you can wow a crowd, such as with singing, acting, or playing an instrument.

Inept: Characters inept at Performance have no singing, dancing, or acting skills whatsoever. Hand such a character a musical instrument, and the character will produce a chaotic mess that is harsh on the ears. The character might even have trouble keeping a tempo at all, particularly if their Agility or Dexterity are also low.


Novice: The average person may be able to passably sing, dance, act, and with a little training, be able to read sheet music. While familiar enough with a favored instrument, they probably only know a few select songs.


Adept: At this level of prowess, characters have made big advancements in their art of choice. Singers can now hit expanded vocal ranges. Dancers can perform faster and more complex moves. Actors can fake tears at will. Those who play instruments can play most songs and have others identify them, unless the song is particularly fast or complex. Singers and musicians can start composing at this level of prowess.


Expert: At this level of prowess, characters can really wow audiences with their art of choice. Characters also start not only mastering their art, but general showmanship, as well. Starting at this level, characters can use any one Performance skill to substitute for any other Performance skill at one tier lower. For instance, a singer who plays an instrument can attempt to augment the instrument with their voice, masking the imperfections from the instrument and making it sound almost as well as someone who practices that instrument. Performers can get entry-level jobs at this job.


Master: At this level of prowess, characters are masters and professionals of their art of choice. Characters can become idols in their art of choice, and could get jobs just about anywhere in show biz with their showmanship skills, if they so desired.


Superhuman: At this level of prowess, characters can perform their art of choice at a sublime level that even others in show biz have never seen before. If the progression of vocals, dance routines, or playing almost impossibly fast or complex songs doesn’t wow an audience, the mere physical feat of being able to keep up with it all will. With sufficient Fame, characters can become worldwide celebrities for their sublime mastery of their art of choice.

Research

Research is a skill that reflects your character’s aptitude in the scientific method and applying niche knowledge. The Research skill can be used to study a Pokémon’s “Genetic Memory,” allowing them access to moves not normally available to that species.

Inept: Characters that are Inept at Research will often have trouble following patterns, struggle with reasoning, and generally struggle to notice cause and effect for various common-knowledge phenomena. These are characters that, in more extreme cases, can struggle with learning, or even have a learning disability.


Novice: The average person has enough pattern recognition to follow the scientific method, and may possess niche obscure knowledge, but such knowledge may be spotty. We generally leave this to the player’s discretion - just keep in mind that your character won’t know everything about every topic. Just try to be balanced. Content Moderators reserve the right to enforce this with a roll. Researchers can study a phenomenon known as Genetic Memory at this level of skill. See “Genetic Memory” below.


Adept: Those Adept at Research will likely not only have more random knowledge than most people, but also the knowledge of how to apply it. The odds of finding secret areas during a Discovery, such as shrines to a legendary Pokémon, are slightly increased. Those Adept at Research can study Genetic Memory, even if they are not a Researcher.


Expert: Experts at Research have more broad knowledge of obscure topics, and are more likely to recognize cause and effect of more obscure phenomena. The odds of finding secret areas during a Discovery, such as shrines to a legendary Pokémon, are significantly increased. Those who also are Adept or higher in Survival can combine Research and Survival skills. By succeeding at a Research roll of 61 or higher, the character can survey the wilds for a specific Pokémon or species of Pokémon, then can use their Survival skill to track it.


Master: Masters at Research have very broad knowledge of even obscure topics, and know how to apply knowledge in some of the most effective and efficient manners known to man. The odds of finding secret areas during a Discovery, such as shrines to a legendary Pokémon, are greatly increased. The difficulty of succeeding on a Research roll to locate a desired Pokémon is reduced to 41.


Superhuman: Characters with Superhuman Research capabilities have almost encyclopedic knowledge of topics in their field of study, and even Master-level knowledge in related fields of study. Their reasoning skills resemble that of a deep neural network. It is very rare for a character with this level of prowess to overlook even the tiniest detail related to their fields of study. The odds of finding secret areas during a Discovery, such as shrines to a legendary Pokémon, are substantially increased, and there is a good chance they might even have some lore on the shrine before arriving in the first place. Research rolls to locate a desired Pokémon automatically succeed except on a natural 1, unless the desired Pokémon simply is not there. In this case, you will know the nearest Route the desired Pokémon is on.

Genetic Memory


Genetic Memory is the process of researching a move that a Pokémon’s evolutionary relatives (but not branch evolutionary relatives) can learn, or that its evolutionary line could learn in a previous generation. This is done over three posts. To do this, you must [roll] three times, once for each post. The target number depends on your Class and Research skill. Alternatively, you may research a move that a branch evolutionary relative or regional variant (including Ageos regional variants) could learn. The difficulty of teaching is higher, and there is a limit of two such moves per Pokémon. On a success, the Pokémon learns that move. If a natural 100 is rolled (on any of the three rolls), two moves are learned instead of one. There is a limit of two Branch or Regional-variant moves per Pokémon.


There are frequency limits on how often Genetic Memory Research can be performed:

You can only perform Genetic Memory Research in one thread at a time.


You can only perform Genetic Memory Research once per Pokémon per thread.


You can only attempt Genetic Memory Research twice per page.


You can only succeed at Genetic Memory Research once per thread.


You can only succeed at Genetic Memory Research once per week.

For Pokémon that change type upon evolution, moves with 90 or more Power may not be researched if they are type(s) of the evolved form. Pokémon with branch evolutions will lose all but two researched moves upon evolving, unless those moves can be learned by the new form.


The following tables indicate difficulties for success at Genetic Memory, based on Class and Research Skill:


genetic memory guide

Stamina

Stamina determines how easily a character can resist physical exhaustion. The higher a character’s Stamina, the longer they can perform strenuous activities for, and the less time it takes for the character to stabilize after succumbing to exhaustion.

Inept: Characters that are Inept at Stamina bruise easily; a single strong blow can leave them unable to move. These characters have very limited reserves of energy, and often need to ride a Pokémon to avoid collapsing on even moderately long Routes. These characters tire easily, even when doing moderately strenuous activities.


Novice: An average person can take some hits without being made completely helpless. Those close to completing an important objective may get a second wind to work through it before collapsing from exhaustion.


Adept: At this level, a person can suffer a deep gash or two, a small fracture, or even a volley of Weak Pokémon attacks and just keep going. These people can shrug off the pain of battle until the battle ends, and can push themselves a moderate distance while injured. They can even pull an all-nighter if they plan for it.


Expert: At this level, a person can withstand multiple deep gashes, a large fracture, or even Moderate Pokémon attacks and still keep moving. These people can push through even severe injuries if they have to; while everyone has their tipping point, they can just shrug even stabbing pain off to get out of danger. Typical marathon runners have this level of Stamina.


Master: At this level, even a clean, deep cut or a few Strong Pokémon attacks won’t even cause these people to flinch. They’ll be in throbbing pain later, but accomplishing their pressing goal is what’s more important. These people know how to push themselves to the absolute human limit, knowing when going any further could even kill them.


Superhuman: At this level, characters are true diehards; they can push through injuries that science states should critically wound or even kill them if left untreated. In dire circumstances, they can even withstand hits from an Ultra Pokémon attack. They might wail in unimaginable pain after their most pressing matters have been resolved, but their current objective is more important.

Stealth

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Strength

Strength reflects a character’s physical aptitude. It affects how much your character can lift, how well your character can fight in hand-to-hand combat, and so forth. A higher Strength skill also affects endurance for less strenuous activities.

Inept: Characters that are Inept at Strength have a tough time lifting even moderate loads that most people can move with little effort. It is easy for the average human to outmuscle these characters. Characters with this level of Strength cannot wield weapons of any kind.


Novice: The average human can show a fair amount of strength, from lifting mildly heavy boxes full of equipment to putting up a good fight in a brawl. While not completely helpless, they do tire easily from burst feats of strength. The degree of strain from overexertion depends on how much the character tries to exceed their normal limit - keep your own character in mind for what their limits should be.


Adept: At this level of Strength, the character is starting to build quite a bit of muscle. Characters who fight with weapons, or even unarmed if trained to do so, deal damage roughly equal to a Weak Pokémon attack, but repeated blows at this strength will rapidly tire the character.


Expert: At this level of Strength, the character has invested a significant amount of time into bodybuilding, and could probably lift their own body weight in short bursts. Regional weightlifting champions typically have this level of Strength. Characters who fight with weapons, or even unarmed if trained to do so, deal damage roughly equal to a Moderate Pokémon attack, but repeated blows at this strength will rapidly tire the character.


Master: At this level of strength, the character has completed very specialized training to build rippling muscles that could very easily intimidate people by their very presence. World-class weightlifting champions typically have this level of Strength and can lift well beyond their own body weight in short bursts, much like a Z-Move. Characters who fight with weapons, or even unarmed if trained to do so, deal damage roughly equal to a Strong Pokémon attack, but repeated blows at this strength will rapidly tire the character. Characters with this level of Strength may be able to break objects even some Pokémon struggle to break, such as punching through a layer or two of plaster walls, but it would leave them exhausted afterward.


Superhuman: At this level of strength, the character has so much muscle mass that science might have a hard time explaining how their skeleton holds itself together. They are strong enough to outmuscle even some Fighting-type Pokémon. Characters who fight with weapons, or even unarmed if trained to do so, can deal damage roughly equal to an Ultra Pokémon attack, but even more than one blow of that kind can leave the character exhausted. Characters of this strength can perform inhuman destructive feats, such as punching through a brick-and-mortar wall, but it would leave them exhausted afterward.

Survival

Survival reflects how well your character can care for oneself when away from cities, as well as relevant wilderness knowledge. The higher your character’s Survival, the easier foraging, tracking, and related activities will be.

Inept: Characters that are Inept at Survival are clueless at how to live outside of the comforts of a city. Generally they only serve three meals: frozen, microwave, and take-out. They might not know which way is north, even under a clear sky. They might have trouble reading a map. If one of these characters gets off trail, they might be lost for hours or even days, and tend to rely on their Pokémon for wilderness travel.


Novice: These characters are savvy enough to set up a tent in the wild if need be, though they probably couldn’t start a fire without a Fire-type Pokémon. It would be easy for these characters to get lost without a map or GPS, but could find their way around with one. Even without a map, they can tell which way is north if the sky is clear, though they can still get lost in heavily wooded areas.


Adept: These characters know more than just the basics of being in the wild - they can easily light a fire with flint and steel, and can navigate somewhat well even without a map. These characters can identify at an 80% rate whether wild vegetation is safe to eat. They have a 10% chance per spawn to spawn an additional item in Journeys. They can track a fleeing Pokémon for up to three posts, with a 20% chance of re-encountering it. If the character is a Research Expert and succeeds on a roll, they can also track down a desired Pokémon for up to 3 posts. On a roll that is close, you may also get a Pokémon of a similar evolutionary family.


Expert: These characters can create makeshift shelters that can weather the elements well. They can identify at a 95% rate whether wild vegetation is safe to eat, and can navigate even unfamiliar areas rather well without a map. They have a 20% chance per spawn to spawn an additional item in Journeys. They can track a fleeing Pokémon for up to five posts, with a 25% chance of re-encountering it. If the character is a Research Expert and succeeds on a roll, they can also track down a desired Pokémon for up to 5 posts. On a roll that is close, you may also get a Pokémon of a similar evolutionary family.


Master: These characters can survive almost anywhere in the wild for up to a week, or even longer if food is plentiful. They can positively identify whether wild vegetation is safe to eat (no roll required). They have a 30% chance per spawn to spawn an additional item in Journeys. They can track a fleeing Pokémon for up to seven posts, with a 30% chance of re-encountering it. They can also track down a desired Pokémon for up to 7 posts (no Research skill necessary). On a roll that is close, you may also get a Pokémon of a similar evolutionary family.


Superhuman: These characters can survive even in inhospitable environments, and know how to find and make shelters effective in environments with extreme temperatures if need be. They have a 40% chance per spawn to spawn an additional item in Journeys. They can track a fleeing Pokémon for up to eight posts, with a 35% chance of re-encountering it. They can also track down a desired Pokémon for up to 8 posts (no Research skill necessary). On a roll that is close, you may also get a Pokémon of a similar evolutionary family.

- Introduction
     Overview
     Site Rules
     Accounts
     Posting
     Warning System


- Plot & Setting
     Map of Ageos
     Plot
     Travel Rules
     Setting FAQs


- Characters
     Character Rules
     Classes
     Factions
     Skills
     Aura
     Notoriety
     Features
     Starter Pokémon
     Imports
     Character FAQs


- Advanced Class Guide
     Challenging a Gym
     Performing in Contests
     Breeding & Hatching Eggs
     Secret Bases & Crafting
     Farming & Growing Berries
     Cooking & Making Poké Balls
     Committing Crimes


ADVANCED SKILL GUIDE
     Agility
     Charisma
     Cooking
     Crime
     Dexterity
     Farming
     Medic
     Performance
     Research
     Stamina
     Stealth
     Strength
     Survival


- Advanced Power Skills Guide
     Power Skills
     Novice Power Abilities
     Adept Power Abilities
     Expert Power Abilities


- Pokémon
     About Pokémon
     Rarity
     Habitats
     Obtaining Pokémon
     Service Pokémon
     Abilities & Moves
     Levels
     Evolution
     Mega Evolution & Z-Power
     Cosmetic Changes


- Battling
     Mechanics
     Player vs. Self
     Modded NPC vs. Player
     Player vs. Player
     Health & Energy
     Injuries


- Threads
     Thread Rules
     Tag Types
     Rewards


Shoutbox

Any time you need modding, post here with a link to your thread and a brief description of what you need done.
Kyler Wilton: Mining | Journey Capture Attempt Jul 14, 2021 23:30:11 GMT -6 *
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