Post by Josh Devlin on Nov 13, 2020 10:40:43 GMT -6
Interview Application
Character Name: Josh Devlin
Demographic Information
Age: 21
Birthday: December 12th, 1999
Gender: Male
Pronouns: He/Him
Orientation: Straight
Faction: Freelancer
Class: Trainer
Rank: 2
Occupation: Pokémon Racer
Hometown: Goldenrod, Johto
Current Residence: Traveling
Appearance Information
Height: 6'00" / 183cm
Build: Josh is big-boned but otherwise has a medium build, just slightly more heavyset than the average human.
Hair Color: Dark
Eye Color: Blue
General Appearance: Josh is typically dressed in colors that stand out, favoring fiery reds and oranges, electric yellows and whites, and royal blues and purples. His black, middle-cut hair is almost always a mess from never being combed. Tall and big-boned, his build makes him look a lot more intimidating than he actually is.
Aura: Josh's Aura is a bright, sparking yellow that stands out even from great distances, extending well past his frame.
Interview Questions
Tell us a bit about yourself. How would you describe yourself?
"I live for friendly competition. Card games, board games, video games...any way I can show how much better I am than you at battles of speed and wits. Outside the field of competition, I'm a little sarcastic, but otherwise generally nice and understanding. I'm normally slow to anger and quick to forgive, but am a completely different person to anyone foolish enough to push me past that breaking point. Get on my good side and you will have a friend for life. Get on my bad side...and well, you don't want to know what happens."
Why are you interested in your chosen Class?
"Racing and battles share a lot of overlapping skills - speed, endurance, quick thinking...I could go on a for a while. Taking on the Gym Challenge keeps our skills sharp in the racing offseason. As this is my side venture, I doubt I would be able to compete in the League even if I qualified - most Leagues schedule their main event right in the heart of the racing season."
What brings you to Ageos?
"I need to keep my Pokémon sharp in the offseason, and I would like to try challenging another League. Five Badges was my limit back home in Johto - that Steelix of Jasmine's can't be taken down with a team optimized for racing. I would also like to see what kind of interest there would be in expanding the Pokémon Racing Federation to Ageos and being an advocate to them for doing so. It's a real joy for both the Pokémon and the Trainer. There have got to be some natural features perfect for making tracks unlike anything back in Johto."
What are your best attributes?
"I've been told my tenacity is one of my best qualities - with enough of a desire and the determination to follow through, anything is possible. I'm also a very fast learner and very good at coming up with the best solution within a defined set of rules. I got really far at the Battle Frontier when I went there. I'm also honest with people--some people have even told me I'm brutally honest, not afraid to tell things exactly how they are, even if it will hurt others' feelings. Could be good or bad, depending on how sensitive of a person you are."
What are your worst attributes?
"People have told me I have a tough time reading in between the lines...that I take everything at face value or something. I've also been told I'm somewhat rash and don't always think things through before acting. I have also on some occasions become socially abusive and violent when pushed beyond my breaking point. I've also been called insensitive, but those people probably just couldn't handle the truth. Truth hurts sometimes!"
What was your childhood like?
"Growing up, I was that child that had different interests than everyone else, and got called names for actually liking math class. Even the teachers hated me because I would tutor differently than they taught - didn't like my shortcuts or something. Why does it matter how you got to the right answer as long as the way you did it was not wrong?
High school was worse somehow - I was that intellectual that everyone picked on until senior year, then got so popular that I couldn't get everyone to be left alone. The only things keeping me off the honor roll were all the abstract subjects like art and literature. I almost got held back a grade one year by flunking a literature class."
How did you get along with family?
"We're on good terms, but I probably should call them more than I actually do. They're too stubborn to use e-mail or text. I lost both of my grandparents to a terrible disease a few years ago, making my parents and their six sisters my only living relatives."
What are your hobbies?
"When not on the track, I'm an avid rhythm and retro gamer. I especially like playing games that change themselves within certain limitations every time you play - some people call them rogue-likes. It's a great test of mental agility. I can't play games of complete information well at all - stick a chessboard in front of me and I'll lose to a nine-year-old.
There are also certain Pokémon breeders I follow. The process of cultivating the perfect specimen is intriguing, but I could never have the patience to do it myself. There's a lot of money in it, though - Pokémon of extreme sizes go for hundreds of thousands, even millions, of Pen back home. Way too rich for my blood."
How do you feel about romance?
"I'm single and not looking."
What are your short-term and long-term goals?
"In the short term, I'd like to research Ageos's wildlife to the point where I can build my ideal racing team. Long-term, I'd like to merge Ageos's Pokémon racing league into the Federation and get it officially recognized, or if there isn't one, to drum up enough interest to start a new chapter of it. Otherwise, being an Electric Gym Leader would be amazing."
If you could be a Pokémon, which one (or which type) would you be? Why?
"Whichever one runs the fastest. Back home, there's a legend of a divine Pokémon called Raikou that can jump into and out of storm clouds. It runs so fast that nothing on land can even hope to catch it, and being an Electric-type means it can clip the wings of flying Pokémon that are faster than it. Barring that, I really like Fire, Electric, Flying, and Dragon types in general."
What do Pokémon mean to you?
"The fast ones are partners that get to share the glory of the checkered flag. If they're not fast, I don't like them. While celebrity racers don't get paid as much as celebrity Trainers, racing feels less like you're being a coach to your Pokémon and more that you're fighting and training alongside them. Electric, Fire, Dragon, and Flying types are the best to me, though there are plenty of exceptions."
Anything else you'd like to tell us before we let you go?
"What's the Pokémon Racing Federation, you ask? It's the governing body that oversees amateur, semi-pro, and professional Pokémon racing. Up to thirty riders at a time compete atop their Pokémon, running on unique tracks full of sudden curves and other hazards. While you're not allowed to attack other racers directly, attacking moves that increase speed, such as Quick Attack, Flame Charge, Agility, and Extreme Speed are permitted after the race's first lap is completed...so long as you think your Pokémon has the endurance to finish the race despite the extra exertion. It requires far more coordination between trainer and Pokémon than simple battles do. They're just as fun to watch as regular battles, too.
Oh yeah, If you hear me talking to myself out loud, don't mind me. Thinking out loud helps me think harder."
Skills, Abilities, and Notoriety
Agility: 2
Charisma: -2
Dexterity: 6
Stamina: 6
Stealth: -5
Strength: 3
Survival: 0
Class Skill: Research - 3
Custom Skill: Gaming - 3
Skill Guides:
Gaming
Gaming reflects a character's aptitude at games of all kinds, whether it be at traditional games (such as board or card games), games of skill (such as carnival games), or electronic games. While many skills will cross over into broad aspects of gaming, most characters will only be particularly skilled at one or two such aspects.
Novice: An average person should be able to understand the rules and basic strategy of some traditional games, though they will often struggle at games where strategy is extremely deep. They will be good enough at carnival games to enjoy them but will very seldom win prizes. They are skilled enough to complete most video games of focused genres on the lower difficulties, but will struggle with games outside their comfort zone.
Adept: At this level of prowess, players begin to understand deeper strategy of traditional games; for instance, a chess player of this skill has no trouble seeing game states three or four moves ahead of the current one. At carnival games, players have an outside shot at winning large prizes, but often need to throw a lot of money at the game to do so...to the point where if they're playing for the prize, they would be better off just buying it online. They are skilled enough to complete most video games, even ones outside their comfort zone, on the lowest difficulty, and even will start tackling games on higher difficulties if within their comfort zone.
Expert: At this level of prowess, players have the skills to compete and succeed in large tournaments for specific games they have studied in and out. These players understand the ins and outs of games well, and can pick up new games very easily, outplaying novice and even veteran players after just a couple of plays. They can, on average, win a carnival game's biggest prize after spending about the same amount of money it would take to purchase the prize online, provided the game is an actual game of skill and not overly luck-based. These players aren't afraid to tackle the highest difficulty of their favorite video games; it would be a struggle to reach the end, but they eventually succeed.
Master: At this level of prowess, players have the skills to make a living out of their chosen games. These are professional poker players, eSports celebrities, world-class speedrunners, and so on. These players are not afraid to do their first playthrough of a game on the second-highest or even highest difficulty, and will often do self-imposed challenges on their favorite video games they have already mastered. They can, on average, win a skill-based carnival game's biggest prize, spending slightly less money than it would take to purchase the prize online, but these kinds of players often garner a reputation for running these types of games clean, and are often barred from these types of games by carnival management.
Superhuman: At this level of prowess, players are dominant in their chosen games; they are among the best in the world by a long shot. These players often achieve great reputations on social media for their achievements, and become famous for their talent alone. With sufficient Charisma, they can become the face of the game in question. They can exhibit computer-like precision while playing video games of all kinds, and it is not unheard of for them to hold several game-related world records at once. They can easily clean out a carnival game of prizes, but often garner reputations so quickly as to be barred from such games almost everywhere.
Power Skill: N/A
Ability List: N/A
Reputation: 10
Fame: 5
Alignment: 2 - Neutral
Features
(Trainer) Prize Money - All rewards from winning Trainer Battles are doubled. You can use this a number of times per week equal to your Class Rank. You get +1 Fame for every Badge you acquire.
(1) Training Specialist - Your word count requirement is reduced by 20% for all Training Grounds rewards, excluding levels and items.
(2) Jack of All Trades - You can earn double Pen from a Job or Quest, or you can add 10 to any single roll. If you roll, you must declare use of this feature before a Moderator replies to your post. If a Moderator rolls, you must let a Moderator know you are using it before making your next post. The Moderator will edit the post with the new results. This feature can be used up to two times per month. Items will be the +2 to Dexterity and +2 to Stamina items.
(3) Secret Base Start: Start with a free set of Camping Gear and two free Secret Base items, chosen from the list of “+2 to one Skill” items. Can only be taken at character creation. If retrained, the Secret Base items are lost. Cost to retrain: 225 Pen.
Other Notes
Josh's negative Stealth score is due to a highly projecting voice. It takes conscious effort for him to speak softly. Josh's negative Charisma score is due to him being rather blunt, and at times, insensitive. He won't state it publicly (yet), but meeting and riding the legendary Pokémon Raikou is his dream as a Trainer. Not to be its Trainer, necessarily, but to be its ally.
Josh's negative Charisma score is due to him coming off as somewhat abrasive thanks to his tendency to not read between the lines and take statements at face value.
Josh will be using the Import system, and will be Importing his starter.
Pokémon
Starter Option: Pick Your Partner (Ponyta - Imported - Proof)
OOC or IC?: OOC
Diamonds To Be Spent?: 2 - Double starting money and items
OOC Info
Played By: RaikouRider
Face Claim: ORIGINAL by SG
Character Name: Josh Devlin
Demographic Information
Age: 21
Birthday: December 12th, 1999
Gender: Male
Pronouns: He/Him
Orientation: Straight
Faction: Freelancer
Class: Trainer
Rank: 2
Occupation: Pokémon Racer
Hometown: Goldenrod, Johto
Current Residence: Traveling
Appearance Information
Height: 6'00" / 183cm
Build: Josh is big-boned but otherwise has a medium build, just slightly more heavyset than the average human.
Hair Color: Dark
Eye Color: Blue
General Appearance: Josh is typically dressed in colors that stand out, favoring fiery reds and oranges, electric yellows and whites, and royal blues and purples. His black, middle-cut hair is almost always a mess from never being combed. Tall and big-boned, his build makes him look a lot more intimidating than he actually is.
Aura: Josh's Aura is a bright, sparking yellow that stands out even from great distances, extending well past his frame.
Interview Questions
Tell us a bit about yourself. How would you describe yourself?
"I live for friendly competition. Card games, board games, video games...any way I can show how much better I am than you at battles of speed and wits. Outside the field of competition, I'm a little sarcastic, but otherwise generally nice and understanding. I'm normally slow to anger and quick to forgive, but am a completely different person to anyone foolish enough to push me past that breaking point. Get on my good side and you will have a friend for life. Get on my bad side...and well, you don't want to know what happens."
Why are you interested in your chosen Class?
"Racing and battles share a lot of overlapping skills - speed, endurance, quick thinking...I could go on a for a while. Taking on the Gym Challenge keeps our skills sharp in the racing offseason. As this is my side venture, I doubt I would be able to compete in the League even if I qualified - most Leagues schedule their main event right in the heart of the racing season."
What brings you to Ageos?
"I need to keep my Pokémon sharp in the offseason, and I would like to try challenging another League. Five Badges was my limit back home in Johto - that Steelix of Jasmine's can't be taken down with a team optimized for racing. I would also like to see what kind of interest there would be in expanding the Pokémon Racing Federation to Ageos and being an advocate to them for doing so. It's a real joy for both the Pokémon and the Trainer. There have got to be some natural features perfect for making tracks unlike anything back in Johto."
What are your best attributes?
"I've been told my tenacity is one of my best qualities - with enough of a desire and the determination to follow through, anything is possible. I'm also a very fast learner and very good at coming up with the best solution within a defined set of rules. I got really far at the Battle Frontier when I went there. I'm also honest with people--some people have even told me I'm brutally honest, not afraid to tell things exactly how they are, even if it will hurt others' feelings. Could be good or bad, depending on how sensitive of a person you are."
What are your worst attributes?
"People have told me I have a tough time reading in between the lines...that I take everything at face value or something. I've also been told I'm somewhat rash and don't always think things through before acting. I have also on some occasions become socially abusive and violent when pushed beyond my breaking point. I've also been called insensitive, but those people probably just couldn't handle the truth. Truth hurts sometimes!"
What was your childhood like?
"Growing up, I was that child that had different interests than everyone else, and got called names for actually liking math class. Even the teachers hated me because I would tutor differently than they taught - didn't like my shortcuts or something. Why does it matter how you got to the right answer as long as the way you did it was not wrong?
High school was worse somehow - I was that intellectual that everyone picked on until senior year, then got so popular that I couldn't get everyone to be left alone. The only things keeping me off the honor roll were all the abstract subjects like art and literature. I almost got held back a grade one year by flunking a literature class."
How did you get along with family?
"We're on good terms, but I probably should call them more than I actually do. They're too stubborn to use e-mail or text. I lost both of my grandparents to a terrible disease a few years ago, making my parents and their six sisters my only living relatives."
What are your hobbies?
"When not on the track, I'm an avid rhythm and retro gamer. I especially like playing games that change themselves within certain limitations every time you play - some people call them rogue-likes. It's a great test of mental agility. I can't play games of complete information well at all - stick a chessboard in front of me and I'll lose to a nine-year-old.
There are also certain Pokémon breeders I follow. The process of cultivating the perfect specimen is intriguing, but I could never have the patience to do it myself. There's a lot of money in it, though - Pokémon of extreme sizes go for hundreds of thousands, even millions, of Pen back home. Way too rich for my blood."
How do you feel about romance?
"I'm single and not looking."
What are your short-term and long-term goals?
"In the short term, I'd like to research Ageos's wildlife to the point where I can build my ideal racing team. Long-term, I'd like to merge Ageos's Pokémon racing league into the Federation and get it officially recognized, or if there isn't one, to drum up enough interest to start a new chapter of it. Otherwise, being an Electric Gym Leader would be amazing."
If you could be a Pokémon, which one (or which type) would you be? Why?
"Whichever one runs the fastest. Back home, there's a legend of a divine Pokémon called Raikou that can jump into and out of storm clouds. It runs so fast that nothing on land can even hope to catch it, and being an Electric-type means it can clip the wings of flying Pokémon that are faster than it. Barring that, I really like Fire, Electric, Flying, and Dragon types in general."
What do Pokémon mean to you?
"The fast ones are partners that get to share the glory of the checkered flag. If they're not fast, I don't like them. While celebrity racers don't get paid as much as celebrity Trainers, racing feels less like you're being a coach to your Pokémon and more that you're fighting and training alongside them. Electric, Fire, Dragon, and Flying types are the best to me, though there are plenty of exceptions."
Anything else you'd like to tell us before we let you go?
"What's the Pokémon Racing Federation, you ask? It's the governing body that oversees amateur, semi-pro, and professional Pokémon racing. Up to thirty riders at a time compete atop their Pokémon, running on unique tracks full of sudden curves and other hazards. While you're not allowed to attack other racers directly, attacking moves that increase speed, such as Quick Attack, Flame Charge, Agility, and Extreme Speed are permitted after the race's first lap is completed...so long as you think your Pokémon has the endurance to finish the race despite the extra exertion. It requires far more coordination between trainer and Pokémon than simple battles do. They're just as fun to watch as regular battles, too.
Oh yeah, If you hear me talking to myself out loud, don't mind me. Thinking out loud helps me think harder."
Skills, Abilities, and Notoriety
Agility: 2
Charisma: -2
Dexterity: 6
Stamina: 6
Stealth: -5
Strength: 3
Survival: 0
Class Skill: Research - 3
Custom Skill: Gaming - 3
Skill Guides:
Gaming
Gaming reflects a character's aptitude at games of all kinds, whether it be at traditional games (such as board or card games), games of skill (such as carnival games), or electronic games. While many skills will cross over into broad aspects of gaming, most characters will only be particularly skilled at one or two such aspects.
Novice: An average person should be able to understand the rules and basic strategy of some traditional games, though they will often struggle at games where strategy is extremely deep. They will be good enough at carnival games to enjoy them but will very seldom win prizes. They are skilled enough to complete most video games of focused genres on the lower difficulties, but will struggle with games outside their comfort zone.
Adept: At this level of prowess, players begin to understand deeper strategy of traditional games; for instance, a chess player of this skill has no trouble seeing game states three or four moves ahead of the current one. At carnival games, players have an outside shot at winning large prizes, but often need to throw a lot of money at the game to do so...to the point where if they're playing for the prize, they would be better off just buying it online. They are skilled enough to complete most video games, even ones outside their comfort zone, on the lowest difficulty, and even will start tackling games on higher difficulties if within their comfort zone.
Expert: At this level of prowess, players have the skills to compete and succeed in large tournaments for specific games they have studied in and out. These players understand the ins and outs of games well, and can pick up new games very easily, outplaying novice and even veteran players after just a couple of plays. They can, on average, win a carnival game's biggest prize after spending about the same amount of money it would take to purchase the prize online, provided the game is an actual game of skill and not overly luck-based. These players aren't afraid to tackle the highest difficulty of their favorite video games; it would be a struggle to reach the end, but they eventually succeed.
Master: At this level of prowess, players have the skills to make a living out of their chosen games. These are professional poker players, eSports celebrities, world-class speedrunners, and so on. These players are not afraid to do their first playthrough of a game on the second-highest or even highest difficulty, and will often do self-imposed challenges on their favorite video games they have already mastered. They can, on average, win a skill-based carnival game's biggest prize, spending slightly less money than it would take to purchase the prize online, but these kinds of players often garner a reputation for running these types of games clean, and are often barred from these types of games by carnival management.
Superhuman: At this level of prowess, players are dominant in their chosen games; they are among the best in the world by a long shot. These players often achieve great reputations on social media for their achievements, and become famous for their talent alone. With sufficient Charisma, they can become the face of the game in question. They can exhibit computer-like precision while playing video games of all kinds, and it is not unheard of for them to hold several game-related world records at once. They can easily clean out a carnival game of prizes, but often garner reputations so quickly as to be barred from such games almost everywhere.
Power Skill: N/A
Ability List: N/A
Reputation: 10
Fame: 5
Alignment: 2 - Neutral
Features
(Trainer) Prize Money - All rewards from winning Trainer Battles are doubled. You can use this a number of times per week equal to your Class Rank. You get +1 Fame for every Badge you acquire.
(1) Training Specialist - Your word count requirement is reduced by 20% for all Training Grounds rewards, excluding levels and items.
(2) Jack of All Trades - You can earn double Pen from a Job or Quest, or you can add 10 to any single roll. If you roll, you must declare use of this feature before a Moderator replies to your post. If a Moderator rolls, you must let a Moderator know you are using it before making your next post. The Moderator will edit the post with the new results. This feature can be used up to two times per month. Items will be the +2 to Dexterity and +2 to Stamina items.
(3) Secret Base Start: Start with a free set of Camping Gear and two free Secret Base items, chosen from the list of “+2 to one Skill” items. Can only be taken at character creation. If retrained, the Secret Base items are lost. Cost to retrain: 225 Pen.
Other Notes
Josh's negative Stealth score is due to a highly projecting voice. It takes conscious effort for him to speak softly. Josh's negative Charisma score is due to him being rather blunt, and at times, insensitive. He won't state it publicly (yet), but meeting and riding the legendary Pokémon Raikou is his dream as a Trainer. Not to be its Trainer, necessarily, but to be its ally.
Josh's negative Charisma score is due to him coming off as somewhat abrasive thanks to his tendency to not read between the lines and take statements at face value.
Josh will be using the Import system, and will be Importing his starter.
Pokémon
Starter Option: Pick Your Partner (Ponyta - Imported - Proof)
OOC or IC?: OOC
Diamonds To Be Spent?: 2 - Double starting money and items
OOC Info
Played By: RaikouRider
Face Claim: ORIGINAL by SG