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Post by Taya on Feb 3, 2021 11:50:52 GMT -6
All Criminals or Team Epoch member characters must be approved by staff first. There are no exceptions.
Hardcore criminals, psychotic characters, violently “crazy” characters, or overly amoral characters are not allowed. If you want to play a moderate criminal, that’s perfectly acceptable. Characters with questionable morals are fine. Crazy characters who might not make sense to everyone are fine. Trusted members may be allowed to make darker characters, but this will be approved on a case-by-case basis only.
Only human characters are permitted. No fantasy races, hybrids, and the like are permitted.
Be creative with your character and your character’s backstory! As long as it fits Ageos’ mood and fits into the class system, you have a great deal of freedom with character development. If your character’s backstory is not setting-appropriate or is insensitive, your application may be rejected. If you have questions, please ask a staff member.
Please do not treat disorders or illnesses as negative personality traits, or you will not be allowed to have them.
Wacky hair colors, eye colors, and the like are considered natural in Ageos. It can be natural or dyed. Your character can have yellow hair and people might not even notice!
Character art must be animanga style. As long as it is in the correct style and it is appropriate for the setting, it can be from any type of media. Nothing sexual or violent, please. If you are unsure, ask a staff member.
Art does not need to be perfectly accurate. If you want to make descriptive modifications to your character’s face claim, that is acceptable.
All characters must be at least 13 years of age, with the exception of Rangers, who must be at least age 16.
You may create up to two characters without condition. For every character beyond the second, you need to have at least 10 posts on all your characters, all of your character accounts must be at least one week old, and you must have posted with each character at least once in the past month. As long as you can keep all of your characters active, there is no limit to how many you can make.
To create a character, first fill out the character application. Character applications, whether in-progress or finished, should be posted in the Profile board. If an application is incomplete, it should be marked as [WIP] in the thread title. When finished, remove the [WIP] tag and Mod Call. You may not make IC posts prior to the application’s approval.
After your profile is accepted, you will need to make a PC before you can start making IC posts. It is also encouraged for you to make a Tracker and a Plotter, but they are not required.
You may only send Pokémon, Eggs, money, and/or items from one of your own characters to another of your own characters up to five times per calendar month (defined as a “self-trade”). A self-traded Pokémon’s level must be equal to or lower than the receiving character’s highest-level Pokémon that was personally obtained. Each of the five slots can hold a single Pokémon, up to 200 Pen of cash, multiple items worth a total of up to 200 Pen, or a single item worth more than 200 Pen. These limits are per member, not per character. If you are a Site Moderator or Content Moderator, and you move Pen from your mod account to one of your character accounts, this counts as a self-trade. All self-trades, like normal trades, must be documented in the Trading Post and approved by a Site Moderator or Content Moderator before PCs may be updated.
Each time you create a new character, you get five additional self-trade slots for that month. These slots can only be used to send Pokémon, Eggs, money, and/or items to the new character, and they expire one month after the character’s profile is approved.
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Post by Taya on Feb 3, 2021 11:52:47 GMT -6
CLASSES
Trainers Essentials to running a successful Pokémon League, Trainers aim to make the most powerful and synergistic teams they can. Regardless of their goals, trainers desire to see their Pokémon and themselves grow stronger, both physically and mentally. Most Trainers, but not all, have incredible fortitude, whether it be physical, mental, or emotional.
Coordinators Architects of coolness, toughness, beauty, cuteness, or intelligence in Pokémon, Coordinators raise their Pokémon to impress Contest-goers with a show the likes of which has never been seen before. While not all aspire to be Contest Champions, the drive of almost every Coordinator lies in expressing oneself and sharing that expression with a captivated audience.
Rangers Rangers are Ageos’ law enforcement, their duties taking them into both natural and urban environments. Called on for most of the region’s wilderness rescue operations, these fearless individuals forge unbreakable bonds with even wild Pokémon in their path to ensure justice reigns throughout the region.
Breeders The gentle parents of the next generation of Pokémon, Breeders focus on making Pokémon the best they can be the moment they hatch from the Egg. While bringing strong, unique, and healthy Pokémon into the world is the primary motivation for most Breeders, there are a significant number in it for the money, as the business can be rather lucrative.
Explorers The wild children of Ageos, these brave adventurers seek to leave no stone unturned. From the tallest mountains to the deepest caves, they want to see everything the region has to offer. Many of them are more comfortable living in the wild than in cities. Their Pokémon are used more for noncombat purposes, especially for travel. To them, there is nowhere they can’t go with their Pokémon.
Farmers Farmers are the lifeblood of Ageos, providing food, Apricorns, and Berries for her people. Though most of them tend to their farmlands and don’t leave often, there are a few that put their acres in charge of their friends or intelligent Pokémon, striking out to search for rare Berries.
Chefs While Chefs all have the love of cooking in common, they are part of perhaps the most varied field in Ageos. Some explore the world to search for the finest and most exotic ingredients for their dishes, while others stay close to home to run a world-class restaurant. Many chefs have Pokémon to assist them in preparing their dishes.
Researchers Researchers are those who seek to understand every facet of the world before them. While some study Pokémon directly, others study moves, others study locations, and yet more study narrow fields such as Z-Power, all of them have one thing in common: to expand human knowledge and understanding.
Nurses Essential workers of Ageos, Nurses focus on the study of bringing wounded Pokémon back to health, and even the study of preventative medicine that can prevent Pokémon from being so heavily wounded in the first place.
Criminals Please speak with a staff member before playing a Criminal. Criminals in Ageos are more like Team Rocket or other criminals in the Pokémon world, not real-life criminals. While some Criminals focus on one particular illegal activity, and some dabble in a variety of dubious activities, they all have one thing in common: the law is merely a suggestion. Though all Criminals are lawbreakers, not all are malicious. While the terrorizing Criminals tend to be more notorious, there are the ones who steal to survive, and others that do so to right perceived wrongs.
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Post by Taya on Feb 3, 2021 11:53:45 GMT -6
FACTIONS
Citizens Citizens are those who align themselves with Ageos’ best interests, whether they are residents or not. While every Citizen has a unique view on what Ageos’ best interests are, they ultimately have a common goal: to foster the well-being of the region.
League A faction consisting of those who align themselves with everything the Ageos Pokémon League stands for. These people are on the front lines against vile threats that seek to undermine the region, from crimelords to life-threatening wild Pokémon - particularly members of Team Epoch.
Team Epoch
A small group of radicals whose ultimate goal is to revive the ancient, fallen empire of Ageos and the forbidden technology with it, Team Epoch are willing to go to any lengths to realize their dreams. Many see it as a path to power, or to summoning legendary Pokémon as what happened five millennia ago. The few who have good intentions are often abused by the many who lust for power. While they are often Criminals, they don’t have to be. They are mostly extremists who take their ideals a bit too far. If you want to create a Team Epoch member, please pitch your idea to a staff member.
Freelancers Freelancers are those with no alignment with any other faction. The wild cards of Ageos, they do what they want, following their own hearts and decisions. Though they can form alliances with individuals, they want no part with any organized political interests of the region.
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Post by Taya on Feb 3, 2021 11:57:59 GMT -6
SKILL POINTS
By default, characters begin with 20 skill points, 5 of which must be assigned to a subset of skills determined by their Class. The subset of skills for each Class are as follows: - Trainers: Agility, Strength, Stamina
- Coordinators: Agility, Charisma, Performance
- Nurses: Dexterity, Medic, Stamina
- Breeders: Agility, Charisma, Stamina
- Researchers: Research, Stamina, Survival
- Rangers: Agility, Strength, Survival
- Explorers: Agility, Stamina, Survival
- Farmers: Farming, Stamina, Strength
- Chefs: Cooking, Dexterity, Stamina
- Criminals: Charisma, Crime, Stealth
When performing an action related to a skill, it will confer a bonus equal to the die roll. For instance, if you have 10 Stealth skill points, you will receive a bonus of +10 on rolls that call for Stealth. Some rolls will use a different modifier, or have a bonus that is capped at a certain value. Exceptions to this rule are largely on a case-by-case basis. At character creation, you may also have up to 5 negative points in up to two Standard or Class skills. For each negative skill point, you will receive 20 Pen at character creation. These should make sense in the context of your character’s backstory. If your character is particularly clumsy, they may have negative Dexterity; if your character is particularly frail, they may have negative Strength, and so forth. Each skill can be raised up to 20 points and has six levels: - Inept (-5 to -1 points): Your character is actively bad at the skill. Actions taken with this skill have a tendency to fail in spectacular or hilarious ways.
- Novice (0 to 4 points): Your character is at or a little below the human average for this skill. While actions related to this skill can still be taken, your character may not be very good at them.
- Adept (5 to 9 points): Your character is at or a little above the human average for this skill, and has a better grasp on how to best use it.
- Expert (10 to 14 points): Your character is a specialist in the field that this skill uses, and can perform related tasks that most people cannot.
- Master (15 to 19 points): Your character is a savant with respect to this skill, and can perform related tasks at the pinnacle of human ability.
- Superhuman (20 points or more): Your character has reached superhuman levels of prowess with this skill, and can perform tasks widely thought to be impossible.
There are four ways to raise Skills. Regardless of the method, you can only get one Skill increase per thread.
- State the relevant action you are taking, then Mod Call. A mod will roll and provide the outcome of your action. These actions can succeed or fail, sometimes spectacularly. If you succeed on the roll, the relevant Skill will increase by 1. Power Skills cannot be increased in this way.
- Spend at least 250 words practicing the action, then Mod Call. This requirement is increased by 250 words for every 5 Skill Points your character already has in that Skill. Your actions must be reasonable, otherwise they may not be successful. This can be spread out over multiple posts, if needed; all you need do is specify as such in your Mod Call. Afterward, the relevant Skill will increase by 1. Power Skills cannot be increased in this way.
- Skill points can be awarded for finishing certain Quests or Jobs.
- Skill points can be purchased through the Premium Shop.
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Post by Taya on Feb 3, 2021 12:00:13 GMT -6
SKILLS
While somewhat optional, Skills allow characters to make it more likely that they succeed at certain activities that require a dice roll to determine success or failure. The list of skills are below. Each character will have access to all of the Standard Skills, one Class Skill (not necessarily tied to their chosen Class, but it is strongly recommended to choose the one associated with your Class, otherwise you may miss out on related Features), up to one Power Skill, and up to one Custom Skill of each type. Standard Skills
Agility Agility determines a character’s speed and maneuverability. The higher a character’s Agility, the more easily that character can run, avoid projectiles, jump, roll, and the like.
- Inept: These people often move like they have two left feet, often tripping over uneven ground, and generally are thrown around by their own weight. They are often winded after jogging, and cannot sprint at all, even if their life depended on it.
- Novice: An average person should be able to passably dance, be able to tap their feet in time with music, and can manage a jog for a reasonable amount of time. Sprints typically last only a few seconds, but can last longer if the person is in grave danger.
- Adept: People at this level of mastery are lithe enough and fast enough to get the jump on the average person, and can control their center of mass well. They can perform basic gymnastics such as cartwheels with some practice. These people can manage jogging effortlessly, and can maintain sprinting speeds for a couple of minutes if needed - perhaps longer if they also have high Strength and/or Stamina scores.
- Expert: People at this level of mastery are hard for even seasoned runners to catch. Professional acrobats, dancers, fighters, and gymnasts fit at this level of mastery. With an accompanying Strength score, basic parkour is possible. Their sprinting speeds outpace what the average person is capable of even for a few seconds, and they can hold it for minutes at a time.
- Master: People at this level of mastery can shift their weight to slightly alter their trajectory in mid-air, swing from trees (with sufficient Strength), perform advanced parkour (with sufficient Strength). When completely focused, people at this level of mastery have reaction speeds close to, if not at, the perceived human limits. They can maintain average human sprinting speeds for hours at a time, and are on par with Olympic sprinters in terms of burst running capacity.
- Superhuman: People at this level of mastery are so lithe and nimble that they can make major trajectory adjustments in mid-air, almost moving through the air as though tumbling along solid ground. The only limits on their reaction speed is how fast their other senses can process stimuli, and could effortlessly grab a fly out of the air. They can maintain Olympic sprinting speed for seemingly inhuman amounts of time (especially with a high Stamina score), and can even outrun a lot of Pokémon.
Charisma Charisma determines how easily a character can persuade or intimidate NPCs. The higher a character’s Charisma, the more likely the character is able to talk oneself into or out of situations, how convincingly one can lie, and so forth.
Dexterity Dexterity determines how well a character can move with precision. The higher a character’s dexterity, the better the character is at sleight of hand, aiming with projectiles, etc.
- Inept: These people often fumble objects most can grasp with ease. They sometimes have particularly shaky hands and have trouble holding objects still. They have little to no hand-eye coordination, struggling to play even basic video games. Characters who are Inept at Dexterity cannot wield weapons of any kind.
- Novice: The average person has enough hand-eye coordination to catch gently-thrown objects, play video games with some amount of skill, occasionally hit the bullseye in target shooting, and draw somewhat well. The average person can perform basic stretches and even basic yoga with some practice. Characters at this level can wield some weapons, but not all could be used effectively.
- Adept: Characters at this level of prowess can do advanced stretches like back-bends, shoot a bullseye with some accuracy, play basketball competitively at the high school level, and the like. Characters at this level can wield almost any weapon effectively.
- Expert: Characters at this level of prowess have mastered yoga and can manipulate objects both quickly and precisely. Weapon fighters are easily able to strike foes’ weak points. Most surgeons, professional craftsmen, and professional artists exhibit this level of prowess. With sufficient Stamina, a character at this level of prowess could ride atop a bucking, wild Pokémon if they wanted.
- Master: Characters at this level of prowess have such precise control over their bodies that they can often augment their other senses with it. With high levels of concentration, a character at this level of prowess may be able to juggle five objects at a time without dropping anything, or even something such as splitting arrows with other arrows. The greatest surgeons and artists in the world exhibit this level of prowess.
- Superhuman: Characters at this level of prowess have practiced contortionist to the point where they can bend their bodies in seemingly impossible ways. With sufficient Strength, they can hold extremely heavy or awkward objects in an outstretched arm and not move a muscle. Characters cab grab projectiles out of mid-air, play video games with computer-like precision, and create works of art indistinguishable from reality, if so desired. They exhibit superhuman balance - with sufficient Stamina, even the strongest and most nimble Pokémon, other than Legendary Pokémon would have a tough time forcibly throwing off an unwanted rider...and they might even be able to hold onto a bucking Legendary for a bit. That might have other undesired consequences, though...
Stamina Stamina determines how easily a character can resist physical exhaustion. The higher a character’s Stamina, the longer they can perform strenuous activities for, and the less time it takes for the character to stabilize after succumbing to exhaustion.
- Inept: Characters that are Inept at Stamina bruise easily; a single strong blow can leave them unable to move. These characters have very limited reserves of energy, and often need to ride a Pokémon to avoid collapsing on even moderately long Routes. These characters tire easily, even when doing moderately strenuous activities.
- Novice: An average person can take some hits without being made completely helpless. Those close to completing an important objective may get a second wind to work through it before collapsing from exhaustion.
- Adept: At this level, a person can suffer a deep gash or two, a small fracture, or even a volley of Weak Pokémon attacks and just keep going. These people can shrug off the pain of battle until the battle ends, and can push themselves a moderate distance while injured. They can even pull an all-nighter if they plan for it.
- Expert: At this level, a person can withstand multiple deep gashes, a large fracture, or even Moderate Pokémon attacks and still keep moving. These people can push through even severe injuries if they have to; while everyone has their tipping point, they can just shrug even stabbing pain off to get out of danger. Typical marathon runners have this level of Stamina.
- Master: At this level, even a clean, deep cut or a few Strong Pokémon attacks won’t even cause these people to flinch. They’ll be in throbbing pain later, but accomplishing their pressing goal is what’s more important. These people know how to push themselves to the absolute human limit, knowing when going any further could even kill them.
- Superhuman: At this level, characters are true diehards; they can push through injuries that science states should critically wound or even kill them if left untreated. In dire circumstances, they can even withstand hits from an Ultra Pokémon attack. They might wail in unimaginable pain after their most pressing matters have been resolved, but their current objective is more important.
Stealth Stealth reflects a character’s ability to move undetected, whether it be through a crowd or alone. It is often used in conjunction with the Crime skill, but can also be used to approach a wild Pokémon without its knowledge.
Strength Strength reflects a character’s physical aptitude. It affects how much your character can lift, how well your character can fight in hand-to-hand combat, and so forth. A higher Strength skill also affects endurance for less strenuous activities.
- Inept: Characters that are Inept at Strength have a tough time lifting even moderate loads that most people can move with little effort. It is easy for the average human to out-muscle these characters. Characters with this level of Strength cannot wield weapons of any kind.
- Novice: The average human can show a fair amount of strength, from lifting mildly heavy boxes full of equipment to putting up a good fight in a brawl. While not completely helpless, they do tire easily from burst feats of strength. The degree of strain from overexertion depends on how much the character tries to exceed their normal limit - keep your own character in mind for what their limits should be.
- Adept: At this level of Strength, the character is starting to build quite a bit of muscle. Characters who fight with weapons, or even unarmed if trained to do so, deal damage roughly equal to a Weak Pokémon attack, but repeated blows at this strength will rapidly tire the character.
- Expert: At this level of Strength, the character has invested a significant amount of time into bodybuilding, and could probably lift their own body weight in short bursts. Regional weightlifting champions typically have this level of Strength. Characters who fight with weapons, or even unarmed if trained to do so, deal damage roughly equal to a Moderate Pokémon attack, but repeated blows at this strength will rapidly tire the character.
- Master: At this level of strength, the character has completed very specialized training to build rippling muscles that could very easily intimidate people by their very presence. World-class weightlifting champions typically have this level of Strength and can lift well beyond their own body weight in short bursts, much like a Z-Move. Characters who fight with weapons, or even unarmed if trained to do so, deal damage roughly equal to a Strong Pokémon attack, but repeated blows at this strength will rapidly tire the character. Characters with this level of Strength may be able to break objects even some Pokémon struggle to break, such as punching through a layer or two of plaster walls, but it would leave them exhausted afterward.
- Superhuman: At this level of strength, the character has so much muscle mass that science might have a hard time explaining how their skeleton holds itself together. They are strong enough to out-muscle even some Fighting-type Pokémon. Characters who fight with weapons, or even unarmed if trained to do so, can deal damage roughly equal to an Ultra Pokémon attack, but even more than one blow of that kind can leave the character exhausted. Characters of this strength can perform inhuman destructive feats, such as punching through a brick-and-mortar wall, but it would leave them exhausted afterward.
Survival Survival reflects how well your character can care for oneself when away from cities, as well as relevant wilderness knowledge. The higher your character’s Survival, the easier foraging, tracking, and related activities will be.
- Inept: Characters that are Inept at Survival are clueless at how to live outside of the comforts of a city. Generally they only serve three meals: frozen, microwave, and take-out. They might not know which way is north, even under a clear sky. They might have trouble reading a map. If one of these characters gets off trail, they might be lost for hours or even days, and tend to rely on their Pokémon for wilderness travel.
- Novice: These characters are savvy enough to set up a tent in the wild if need be, though they probably couldn’t start a fire without a Fire-type Pokémon. It would be easy for these characters to get lost without a map or GPS, but could find their way around with one. Even without a map, they can tell which way is north if the sky is clear, though they can still get lost in heavily wooded areas.
- Adept: These characters know more than just the basics of being in the wild - they can easily light a fire with flint and steel, and can navigate somewhat well even without a map. These characters can identify at an 80% rate whether wild vegetation is safe to eat. They have a 10% chance per spawn to spawn an additional item in Journeys. They can track a fleeing Pokémon for up to three posts, with a 20% chance of re-encountering it. If the character is a Research Expert and succeeds on a roll, they can also track down a desired Pokémon for up to 3 posts. On a roll that is close, you may also get a Pokémon of a similar evolutionary family.
- Expert: These characters can create makeshift shelters that can weather the elements well. They can identify at a 95% rate whether wild vegetation is safe to eat, and can navigate even unfamiliar areas rather well without a map. They have a 20% chance per spawn to spawn an additional item in Journeys. They can track a fleeing Pokémon for up to five posts, with a 25% chance of re-encountering it. If the character is a Research Expert and succeeds on a roll, they can also track down a desired Pokémon for up to 5 posts. On a roll that is close, you may also get a Pokémon of a similar evolutionary family.
- Master: These characters can survive almost anywhere in the wild for up to a week, or even longer if food is plentiful. They can positively identify whether wild vegetation is safe to eat (no roll required). They have a 30% chance per spawn to spawn an additional item in Journeys. They can track a fleeing Pokémon for up to seven posts, with a 30% chance of re-encountering it. They can also track down a desired Pokémon for up to 7 posts (no Research skill necessary). On a roll that is close, you may also get a Pokémon of a similar evolutionary family.
- Superhuman: These characters can survive even in inhospitable environments, and know how to find and make shelters effective in environments with extreme temperatures if need be. They have a 40% chance per spawn to spawn an additional item in Journeys. They can track a fleeing Pokémon for up to eight posts, with a 35% chance of re-encountering it. They can also track down a desired Pokémon for up to 8 posts (no Research skill necessary). On a roll that is close, you may also get a Pokémon of a similar evolutionary family.
Class Skills
Cooking (Chef) Cooking is a crafting skill that allows for the creation of food-based items, such as Poffins. The higher a character’s Cooking, the greater variety of recipes the character will be able to follow. Selling cooked goods to other characters is a great way to make money, too! For more information, please read the Cooking & Making Poké Balls section in the Advanced Class Guide.
Crime (Criminal) Crime is a skill that indicates how good a character is at breaking the law and getting away with it. The higher a character’s Crime, the more nefarious deeds they can get away with without being caught. For more information, please read the Committing Crimes section in the Advanced Class Guide.
- Novice: A Novice at Crime is limited to performing minor crimes, and often are localized to an individual or small group of individuals. Examples of minor crimes include pickpocketing, minor vandalism (such as graffiti, TPing a residence, and the like), and theft of small items. If you have other ideas for minor crimes, ask a staff member.
- Adept: An Adept at Crime can steal Pokémon from NPCs (or with permission, even from other players), perform breaking-and-entering, forge documents, blackmail minor figures, hack small websites such as that of a school or small office, pilfer small warehouses, commit major vandalism (broken windows, doors, etc.), and sell illicit items on the black market. Characters can also hack into the social media accounts of minor figures at this level.
- Expert: An Expert at Crime can steal large items, hold a Pokémon random, blackmail celebrities and some major figures, hack into individual bank accounts, hack into websites with significant security (such as accessing the admin panel of a social media site), commit identity theft, and smuggle Pokémon and other things to/from Ageos.
- Master: A Master at Crime can commit arson, counterfeit money, perform a kidnapping, hold a person random, perform major robberies, hack websites with government-level security, claim an abandoned building, or start a criminal gang.
- Superhuman: Superhuman Criminals can perform tasks that would make even other Criminals shudder. Examples include kidnapping or holding ransom major figures, such as elected officials and Gym Leaders, stealing unique items from well-known people, hacking websites with world-class security such as crypto ledgers, or starting a multi-cell criminal organization.
Farming (Farmer) Farming is a crafting skill that allows for the reproduction and growing of certain items. The higher a character’s Farming, the more and rarer items the character will be able to grow. For more information, please read the Farming & Growing Berries section in the Advanced Class Guide.
Medic (Nurse) Medic is a skill that indicates how well your character can treat wounds, both human and Pokémon. The higher a character’s Medic, the easier it is for the character to treat progressively more severe injuries.
- Inept: A person not at all knowledgeable about medicine might not know how to prevent a fresh wound from getting infected, and can often make things worse by trying. Even Nurses at this level (if you somehow are playing a Nurse with a negative Medic score) cannot perform First Aid. Nurses at this level of knowledge should probably go back to med school.
- Novice: The average person knows how to treat minor wounds such as small cuts and scrapes, but cannot treat more serious wounds on their own. They are also largely clueless on how to heal a tired Pokémon other than medicine or a Pokémon Center visit. By writing 400 words related to recovery, Nurses can administer First Aid at this level to remove a Level 1 Injury from a Pokémon and/or restore 1 Energy to a Pokémon. This can be done once per Pokémon per thread. This cannot revive a fainted Pokémon.
- Adept: A person who studies First Aid even a little bit can handle treating somewhat more serious injuries. They can successfully bandage more serious wounds, as well as make a stint, if need be. Characters at this level of prowess, whether Nurses or not, can remove Level 1 Injuries through 300 words related to recovery. Applying First Air will restore 1 Energy, or 2 Energy if the character is a Nurse. This can be done once per Pokémon per thread.
- Expert: Characters at this level of prowess are typically field doctors, possessing the skills to suture large gashes closed, as well as repair broken bones and make casts if materials are available. By writing 300 words, characters at this level of prowess, whether Nurses or not, can reduce the level of a Pokémon’s existing Injury by one, as long as the Injury is no higher than level 2. If the character is a Nurse, they can reduce the level of a Pokémon’s Injury by two, as long as the Injury is no higher than level 3. At this level, First Aid can restore 2 Energy per Pokémon per thread, or 3 if the character is a Nurse. Nurses can also revive a Pokémon to 1 Energy in this way, but only once per Pokémon per thread.
- Master: Characters at this level of prowess are masters of medicine, their First Aid often being equal to care in a Pokémon Center. By writing 250 words, characters at this level of prowess can reduce the level of a Pokémon’s Injury by two, as long as the Injury is no higher than level 3. Nurses can also treat a level 4 Injury this way, reducing it to a level 3 Injury. First Aid can restore 3 Energy per Pokémon per thread, or 4 if the character is a Nurse. Fainted Pokémon can be revived to 1 Energy in this way, or 2 Energy by a Nurse, but only once per Pokémon per thread.
- Superhuman: Characters at this level of prowess are medical prodigies, and the general populace could argue the character’s ability to heal extends beyond the natural. By writing 200 words, characters at this level of prowess, whether Nurses or not. can completely heal Injuries of level 3 or lower, and can reduce a level 4 Injury to level 3. Nurses can completely heal any Injury. First Aid can restore 4 Energy once per Pokémon per thread, or a Nurse can fully restore Energy in this way. Fainted Pokémon can be revived to 2 Energy in this way, or 3 Energy by a Nurse, but only once per Pokémon per thread.
Performance (Coordinator) Performance is a skill that affects how well you can wow a crowd, such as with singing, acting, or playing an instrument.
- Inept: Characters inept at Performance have no singing, dancing, or acting skills whatsoever. Hand such a character a musical instrument, and the character will produce a chaotic mess that is harsh on the ears. The character might even have trouble keeping a tempo at all, particularly if their Agility or Dexterity are also low.
- Novice: The average person may be able to passably sing, dance, act, and with a little training, be able to read sheet music. While familiar enough with a favored instrument, they probably only know a few select songs.
- Adept: At this level of prowess, characters have made big advancements in their art of choice. Singers can now hit expanded vocal ranges. Dancers can perform faster and more complex moves. Actors can fake tears at will. Those who play instruments can play most songs and have others identify them, unless the song is particularly fast or complex. Singers and musicians can start composing at this level of prowess.
- Expert: At this level of prowess, characters can really wow audiences with their art of choice. Characters also start not only mastering their art, but general showmanship, as well. Starting at this level, characters can use any one Performance skill to substitute for any other Performance skill at one tier lower. For instance, a singer who plays an instrument can attempt to augment the instrument with their voice, masking the imperfections from the instrument and making it sound almost as well as someone who practices that instrument. Performers can get entry-level jobs at this job.
- Master: At this level of prowess, characters are masters and professionals of their art of choice. Characters can become idols in their art of choice, and could get jobs just about anywhere in show biz with their showmanship skills, if they so desired.
- Superhuman: At this level of prowess, characters can perform their art of choice at a sublime level that even others in show biz have never seen before. If the progression of vocals, dance routines, or playing almost impossibly fast or complex songs doesn’t wow an audience, the mere physical feat of being able to keep up with it all will. With sufficient Fame, characters can become worldwide celebrities for their sublime mastery of their art of choice.
Research (Researcher) Research is a skill that reflects your character’s aptitude in the scientific method and applying niche knowledge. The Research skill can be used to study a Pokémon’s “Genetic Memory,” allowing them access to moves not normally available to that species. - Inept: Characters that are Inept at Research will often have trouble following patterns, struggle with reasoning, and generally struggle to notice cause and effect for various common-knowledge phenomena. These are characters that, in more extreme cases, can struggle with learning, or even have a learning disability.
- Novice: The average person has enough pattern recognition to follow the scientific method, and may possess niche obscure knowledge, but such knowledge may be spotty. We generally leave this to the player’s discretion - just keep in mind that your character won’t know everything about every topic. Just try to be balanced. Content Moderators reserve the right to enforce this with a roll. Researchers can study a phenomenon known as Genetic Memory at this level of skill. See “Genetic Memory” below.
- Adept: Those Adept at Research will likely not only have more random knowledge than most people, but also the knowledge of how to apply it. The odds of finding secret areas during a Discovery, such as shrines to a legendary Pokémon, are slightly increased. Those Adept at Research can study Genetic Memory, even if they are not a Researcher.
- Expert: Experts at Research have more broad knowledge of obscure topics, and are more likely to recognize cause and effect of more obscure phenomena. The odds of finding secret areas during a Discovery, such as shrines to a legendary Pokémon, are significantly increased. Those who also are Adept or higher in Survival can combine Research and Survival skills. By succeeding at a Research roll of 61 or higher, the character can survey the wilds for a specific Pokémon or species of Pokémon, then can use their Survival skill to track it.
- Master: Masters at Research have very broad knowledge of even obscure topics, and know how to apply knowledge in some of the most effective and efficient manners known to man. The odds of finding secret areas during a Discovery, such as shrines to a legendary Pokémon, are greatly increased. The difficulty of succeeding on a Research roll to locate a desired Pokémon is reduced to 41.
- Superhuman: Characters with Superhuman Research capabilities have almost encyclopedic knowledge of topics in their field of study, and even Master-level knowledge in related fields of study. Their reasoning skills resemble that of a deep neural network. It is very rare for a character with this level of prowess to overlook even the tiniest detail related to their fields of study. The odds of finding secret areas during a Discovery, such as shrines to a legendary Pokémon, are substantially increased, and there is a good chance they might even have some lore on the shrine before arriving in the first place. Research rolls to locate a desired Pokémon automatically succeed except on a natural 1, unless the desired Pokémon simply is not there. In this case, you will know the nearest Route the desired Pokémon is on.
Power Skills
Powers skills let you use superhuman abilities, such as Telepathy, Telekinesis, and Pyrokinesis. For more information about the currently available Power Skills, how to distribute Power Skill points, and what each abilities does, check out the Advanced Power Skills section.
Custom Skills
Please let staff know if you are going to have a custom Profession or Skill, this way we can collaborate in setting expectations for how it will be used. It is also recommended you give staff a Skill Guide on what kinds of activities each tier of prowess would enable.. Professions and custom Skills cannot be negative. If you want to have the same custom Profession or Skill as another member, it is recommended to collaborate with that member, as well.
Profession If your character has a job not covered by any of the Standard or Class Skills, your character’s prowess at that Job could be tracked here. Examples of custom Professions include Teaching, Pokémon Racing or any other kind of sport.
Other If your character has a skill not covered by any of the Standard or Class Skills, your character’s prowess at that Skill could be tracked here. If you already have Performance and wish to have a second Performance skill, for instance, you may also use this for that purpose.
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Post by Taya on Feb 3, 2021 12:04:15 GMT -6
AURA
What exactly is Aura? Aura is a living creature’s life force. Note that Ghost-type Pokémon and spirits sensed by Psychic Spirit Sensors do not have Aura, and therefore, do not show up on Aura Sight. Because Mega Stones contain life energy, they will show up on Aura Sight. Therefore, characters with Aura Sight have a slightly easier time finding Mega Stones. You will need to describe your Aura on your character application, so that characters with Aura Sight know what to see when they look at your character. This will also help you flesh out your character more. Player characters’ Auras cannot be fully black. There are several major factors you will need to consider about your Aura. The first is color (one color or a mix of colors?), the second is motion (e.g. like crackling fire, like swirling water, like jagged lightning), the third is size, and the fourth is intensity (bright or dim). Be descriptive! In Ageos, the following colors stand for certain principles and core beliefs: - Red can represent high energy, ambition, passion, love, or anger.
- Orange can represent zest for life, vitality, creativity, courage, or slothfulness.
- Yellow can represent cheerfulness, attentiveness, humor, wisdom, or fear.
- Green can represent ingenuity, practicality, harmony with nature, or jealousy.
- Blue can represent tranquility, intelligence, devotion, or being critical.
- Purple can represent spirituality, artistry, luxury, or being moody.
- Pink can represent playfulness, empathy, sexuality, or immaturity.
- White can represent purity, balance, or simplicity
- Silver can represent intuitiveness, talent, and versatility.
- Gray can represent sadness and gloom.
- Brown can represent stability, earthiness, friendliness, or dogmatism.
- Black represents depression, anxiety, and overall darkness.
Aura must cover your whole body; it can be bigger than you, but it cannot be smaller. While some protrusions are acceptable, Aura cannot be a complex shape such as that of another creature. Player characters’ Auras cannot be primarily black. Some black in the Aura is acceptable, but it cannot dominate the Aura. Aura is to be an indication of what your character truly is; your character is not defined by their most tragic moment. Some Pokémon are Aura users innately or can be trained to become Aura users. The Capability Spreadsheet has a list of which Pokémon are eligible.
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Post by Taya on Feb 3, 2021 12:06:06 GMT -6
REPUTATION & FAME
Reputation Reputation is directly tied to your Class Rank. Reputation can only be increased by taking on Jobs and Quests that increase it. In addition to meeting the other requirements for a Class Rank, your Reputation must meet or exceed the listed number to be able to take on a Quest that raises Class Rank. With high Reputation but low Fame, you do a lot of work within your field but are unknown or underrated for your work. With both high Reputation and high Fame, you are famous for the work you do.
Fame Fame reflects how well-known you are among the NPCs (and even other players) throughout Ageos. Having high Fame but low Reputation means you haven’t accomplished much but have a big following anyway. To change your Fame, you must take on Jobs and Quests that change it. However, staff may award Fame for certain events that occur in threads, such as in response to a particularly extreme action result.
AlignmentFame also has an alignment system that ranges from -20 to 20: - Nefarious (-15 or less)
- Naughty (-5 to -14)
- Neutral (-4 to 4)
- Nice (5 to 14)
- Noble (15 or more)
Beware! If your character is known for having an alignment that is particularly extreme, the character may become the target of either powerful Criminals or Rangers, respectively.
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Post by Taya on Feb 3, 2021 12:13:04 GMT -6
FEATURES
Features are a big part of customizing your character on Ageos and making your character unique from all other characters on site. Upon character creation, you can choose up to three Features from the following lists other than Class Features, which are tied to your chosen Class. Class Features do not count toward this three Feature limit. You gain a fourth Feature slot upon reaching Class Rank 3, and a fifth and final slot upon reaching Class Rank 5. Once you take a Feature, you cannot change your mind unless you complete a special Quest that allows you to retrain it, so choose wisely. Class FeaturesWhen your character chooses a Class, its corresponding Class Feature is automatically added to your character. These do not count toward the three Feature maximum. The list of Class Features are as follows: - Trainers - Prize Money: All rewards from winning Trainer Battles are doubled. You can use this a number of times per week equal to your Class Rank. You get +1 Fame for every Badge you acquire.
- Coordinators - Rising Star: All rewards from Contests are increased by 50% multiplied by your Class Rank, capping out at 350%. You get +1 Fame for every Contest you win.
- Rangers - Partner Utility: You may teach a Pokémon a TR or Move Tutor move without the need for an item or Tutor Guide. You can use this a number of times per month equal to your Class Rank.
- Breeders - Perfectly Engineered: When one of your Pokémon produces an Egg, choose up to one of the following: Gender, Ability, Size, or Egg Moves. You may have staff reroll the chosen quality once. You can use this a number of times per month equal to your Class Rank, but only once per Egg.
- Explorers - No Stone Unturned: All rewards from Discovery threads are doubled. Your Secret Base can hold a number of extra items equal to your Class Rank. You get +1 Fame for every Discovery thread you complete.
- Farmers - Feed the Pack: You get a Small Farm and a full set of Rank D Berries and Apricorns. This upgrades to a Medium Farm at Class Rank 2, and a Large Farm at Class Rank 3. Every time you gain a Class Rank, you gain a full set of Berries of the next Rank (C at 2, B at 3, A at 4, and S at 5.)
- Chefs - The Perfect Treat: When creating PokéBlocks, instead of naming a Type, you may name a number of evolutionary lines equal to your Class Rank. The PokéBlock attracts Pokémon of those lines for 5 spawns.
- Criminals - Shoplifting: You may attempt to rob the Pokémon Mart of items twice per month. Having a higher Class Rank makes it easier to perform your heist. The more valuable your heist is, the harder it is to perform. Indicate what you are stealing, then Mod Call. If the roll is successful, the items will be added to your inventory. If the roll is unsuccessful, the character will be banned from the Pokémon Mart for two weeks, and the character will not be able to trade items with other characters for two weeks.
- Researchers - Archaeologist: You receive a number of extra Treasures from Mining equal to your Class Rank.
- Nurses - Field Medicine: When resting during a Journey or Discovery, you may restore additional Energy to any number of Pokémon, up to a total of twice your Class Rank among those Pokémon. You can use this once per thread.
General FeaturesThese Features can be taken by anyone. - Training Specialist: Your word count requirement is reduced by 20% for all Training Grounds rewards, excluding levels and items.
- Victorious Spirit: Your catch rate on Battle Captures is increased by 10%.
- PokéCharmer: Your catch rate on Befriend Captures is increased by 10%.
- Egg Efficiency: You gain one extra breeding slot per month; the extra breeding slot can only be used on the character with this Feature. You can only gain one extra breeding slot per OOC account; if you have multiple characters with this feature, the extra breeding slot can be used on any of them.
- Eggcellent Luck: When playing the weekly Lottery, you are more likely to receive Pokémon Eggs.
- Tender Loving Care: You only need to complete one thread with a Pokémon to evolve it by friendship. If you use a Soothe Bell as well, the post requirement to evolve is halved.
- Gainfully Employed: You have an extra source of income. Once per month, you can visit the Payroll Department to claim a paycheck of 300 Pen + 50 Pen per class rank. You are free to describe what you did to earn that paycheck, whether it be through a day job, doing odd jobs, or something more dubious such as pickpocketing, as long as it remains within site guidelines.
- Jack of All Trades: You can earn double Pen from a Job or Quest, or you can add 10 to any single roll. If you roll, you must declare use of this feature before a Moderator replies to your post. If a Moderator rolls, you must let a Moderator know you are using it before making your next post. The Moderator will edit the post with the new results. This feature can be used up to two times per month.
- Alibi: You have a second identity that makes it difficult to track your fame (or infamy). Non-Ranger characters cannot discern your true identity. Rangers, including NPC Rangers, must make a Charisma roll of 51 or higher to recognize your true identity. Anyone with the player’s permission may also know your identity.
Character Creation FeaturesThese Features can only be taken at character creation. Many of them confer items. Note that many of these Features cost a lot of money to retrain; roughly 150% of the value of the benefits that are conferred. This is to discourage players from selling starting gear valuable to their Class for a quick cash infusion. - Performer’s Start: Start with a free Contest Costume and a free Shiny Powder. Can only be taken at character creation. Cost to retrain: 600 Pen.
- Warden’s Start: Raise your Class Skill bonus to +10 instead of +5. Receive a second starter Pokémon, rolled completely at random. Can only be taken at character creation. If retrained, the extra skill points are lost. Cost to retrain: 1,000 Pen.
- Carer’s Start: Start with a free Incubator. Can only be taken at character creation. Cost to retrain: 750 Pen.
- Secret Base Start: Start with a free set of Camping Gear and two free Secret Base items, chosen from the list of “+2 to one Skill” items. Can only be taken at character creation. If retrained, the Secret Base items are lost. Cost to retrain: 225 Pen.
- Creator’s Start: Start with a free Portable Pantry and 15 random Ingredients. Can only be taken at character creation. Cost to retrain: 450 Pen.
- Healer’s Start: Start with a second Pokémon. It will be randomly rolled from a pool of Pokémon with HP recovery or Status recovery moves.
Restricted FeaturesThese Features can only be taken by members of specific Classes. More will likely be added in future site updates. - Fertilizer: Farmer only. When you plant crops, choose a number of plots equal to your Class Rank. Those plots yield the maximum harvest possible.
- Return to Seed: Farmer only. When you plant Berries, you will always get at least 2 Berries per harvest, one of which is guaranteed to be the same variety back.
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Post by Taya on Feb 3, 2021 12:41:00 GMT -6
STARTER POKEMON
There are three possibilities for your starter Pokémon:
- You may receive a starter Pokémon in-character from Professor Pear at Shire Labs.
- You may have a starter Pokémon from your backstory.
- You may Import a starter Pokémon. See the Imports section below for more information.
All starter Pokémon will be at level 5 and at their earliest stage of evolution, with exceptions being Pikachu, Clefairy, Jigglypuff, Marill, and Roselia. You may still choose Pichu, Cleffa, Igglybuff, Azurill, or Budew as starters if you want. Standard starting gear will be 100 Pen, 4 Poké Balls, and 4 Potions. You may get more by spending Diamonds in your application, and several Starter options may change your starting gear as well. When choosing your starter, it can be helpful to have the Rarity Spreadsheet open (please note, Pokémon without a rarity listed on this spreadsheet are considered Common). With that, here are all of your options for starter Pokémon. - Classic Choice: You may choose one of the 24 generational starters (Bulbasaur, Cyndaquil, Mudkip, etc). You may choose your starter’s gender; all other stats will be rolled by staff.
- Classic Three: You will be rolled three random Pokémon from the list of 24 generational starters, one of each type. You may choose one Pokémon to exclude from the roll. To use this option, you must receive your Pokémon ICly from the Shire Lab.
- Random Three: You will be rolled three random Pokémon that are either Common or Uncommon. It is possible for the Pokémon to be Shiny, have Egg Moves, or have Hidden Abilities. You may specify a desired Type, in which case there will be at least one Pokémon of that Type, and you may also specify two undesired Types, which will be excluded from the roll. To use this option, you must receive your Pokémon ICly from the Shire Lab.
- Location, Location: Choose a location in Ageos, other than the Dragon’s Den, with wild encounters. You will be rolled one random Pokémon native to that area. It will have a 20% chance of being Shiny.
- Common Starter: You may choose any Common Pokémon to be your starter. You may choose your starter’s gender; all other stats will be rolled by staff.
- Customized Common: You may choose any Common or Uncommon Pokémon to be your starter. You may choose its gender, ability (Hidden Ability permitted), nature, size, if it’s Shiny, and choose one Egg Move for it to know. Your starting gear will be reduced by 50%.
- Random Rare: You will be rolled one random Uncommon or Rare Pokémon. It is guaranteed to have one of these traits: Shiny, Hidden Ability, or one Egg Move. Your starting gear will be reduced by 50%
- Hand-Picked Rare: You may choose any Rare Pokémon. All stats will be rolled by staff. Your starting gear will be reduced by 75%.
- Egg Adventure: You receive a Pokémon Egg. The Pokémon inside will be Rare or Restricted. It is guaranteed to have one of these traits: Shiny, Hidden Ability, or one Egg Move. It hatches at level 5 after five IC posts are made with the Egg. Your starting gear will be reduced by 75%.
- Hard Mode: You received a Pokémon Egg. The Pokémon inside will be any Pokémon obtainable on the site other than Dragon Pokémon, including fossil Pokémon! It hatches at level 5 after five IC posts are made with the Egg. You will have no other starting gear.
If your character has the “Warden’s Start” or “Healer’s Start” feature, please let a staff member know of this when requesting your starter Pokémon and whether you want to get it from Shire Lab or have prior history with it when writing your application.
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Post by Taya on Feb 3, 2021 12:46:46 GMT -6
IMPORTS
If you wish to continue a character from a derelict site, Importing may be a good option, if you can supply proof of what your character had before. There are limitations to prevent importing players from having an unfair advantage, though.
Import Rules To use the Import system, you must provide screenshot proof from the previous site. You may only import from sites that you no longer post on or sites that are derelict. The purpose to this is to allow characters’ stories to continue on from sites that have been lost. Only certain things can be Imported.
Can Be Imported - Pokémon: Unique or Banned Pokémon can never be Imported, Dragon-type Pokémon can only be Imported if the character has acquired a Dragon Fang through a specific Quest. All other Pokémon may be Imported. If you have played the same character on multiple sites, you may only choose one past PC to import Pokémon from.
- Egg Moves/TMs/Tutor Moves: Up to two of these may be Imported per Pokémon.
- Hidden Abilities: This may be Imported.
- Size: If the previous site used a system similar to Ageos’ Size system, these can be imported. Otherwise, Imported Pokémon can be Small, Average, or Large.
- Shiny: Only one Shiny Pokémon per Import batch.
- Evolutions: These can be Imported for almost all Pokémon, regardless if the Pokémon needed an item or special condition to evolve. The only exception to this is starter Pokémon. Please see the Starter Pokémon section above for rules governing starter Pokémon.
- Character Details: This is up to you, within reason, and at staff discretion. How much you keep or change about your character is up to you.
Might Be Imported- Skills: If your old site used a comparable skill system to the one Ageos uses, importing skills can be discussed with staff on a case-by-case basis.
Cannot Be Imported- Levels: Levels will be assigned based on current character progression.
- HMs: The moves are allowed, but a Pokémon’s ability to carry a rider across sea or sky must be earned through the appropriate Quest.
- Items: Cannot be Imported because it is too difficult to compare value across sites.
- Mega Stones/Z-Crystals: While your character can claim to have previous experience with them, you cannot bring them from outside the region due to regional regulations surrounding such items. Your character will also need to obtain appropriate licensure, through a Quest, to be able to use them on site.
- Custom Colors: These can be imported as Shiny only.
- Fakemon: Custom regional forms, hybrids, event moves, etc. are not allowed.
First Pokémon All characters still begin with one level 5 Pokémon unless modified by Premium Shop purchases or Character Creation features. Your first Pokémon may be Imported, though it will be reduced to level 5 and devolved if necessary. Starters obtained through Character Creation features may also be imported if they meet the necessary conditions. If you wish to do this, please discuss it with a staff member to make sure your Pokémon is eligible.
If you have a character who will be importing, it must be specified in the Other section of your character’s bio. Starting gear will be based on whichever Starter option best fits. Refer to the Starter Pokémon section above to determine which option best fits your desired Pokémon.
Milestone Imports Each time your character gains a new Class Rank, and each time your character reaches a new city, you may head to Customs and Border Security and post screenshot proof for up to three Pokémon you wish to import. Levels will be based on currently owned Pokémon. Only one can be Rare, Restricted, or Extinct per batch.
Imports Over Time Once per calendar month, starting one month to the day after your character is approved, you may head to Customs and Border Security and post screenshot proof for up to three Pokémon you wish to import. Levels will be based on currently owned Pokémon. Only one can be Rare, Restricted, or Extinct per batch.
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Post by Taya on Feb 3, 2021 12:49:30 GMT -6
CHARACTER FAQs
Do I really have to start with a brand new trainer and one level 5 Pokémon?
Technically, no, but you have limited resources for starting out with more. Upon account creation, you are awarded five Diamonds, a site currency tracked through your OOC account. These Diamonds can be spent at the Premium Shop to buy extras for your characters, such as an additional starter Pokémon, extra supplies, a higher Pokémon level, and so on. More can be earned through site events and as activity rewards, but you will only have five to start.
What are my character progression options?
There are three primary character progression indicators: Class Rank, Reputation, and Fame. Class Rank indicates the overall prowess your character has within their Class. The higher the character’s Class Rank, the higher-level wild Pokémon they’ll be able to attract, the more dangerous Jobs and Quests they’ll be able to take on, and so forth. Reputation represents your character’s moral alignment, and Fame represents how well-known your character is. These and other statistics are all handled by Site Moderators, so you won’t need to do any math at all! You’ll just need to update values when we instruct you to do so.
Can I start with a higher Class Rank?
No, all characters will start at Class Rank 1. Everyone will need to start out small and work their way up to big positions.
Can I be a Psychic/Aura User?
Yes. These abilities can be bought at character creation or developed through quests. Psychic and Aura skill points can also be purchased with Diamonds. For more information, check out the Advanced Power Skills Guide.
Can I use a canon Pokémon FC?
Absolutely! While you cannot play a canon character, you can use a canon character FC.
Can I use a canon character from another fandom?
No. Your character needs to be a unique person with a unique backstory. Making a similar character with that face is fine, as is making a character with a similar personality.
Can I be from a canon region? Can I reference canon material in my backstory?
Absolutely! While Ageos’ permanent residential population isn’t as large as other regions, it does get a lot of tourists.
If my character is from a canon region and already journeyed there, why do I have to start over?
ICly, new trainers to Ageos are highly encouraged to start a new journey from scratch. If you wish to start with more than the standard package, please see the Premium Shop. If you want to bring a character in from another site, please see the section on Imports, located above.
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